Alien Class: Worth 100 Diamonds?
The Alien class costs 100 Diamonds and is the only reliable way to start a run with a Raygun. Full perks by level.
The Alien is a 100-Diamond class in 99 Nights in the Forest that spawns you with a Raygun — a weapon that otherwise only turns up inside crashed UFOs. That starting item, not the perks, is the real reason people buy it.
It is a good class with one genuine drawback built into it. If you want a cheap way into ranged combat and hate fumbling around in the dark, it is one of the best value purchases in the shop. If you want a class that kills things quickly, it is not.
Last verified: 2026-09-29.
Alien Class at a Glance
| Cost | 100 Diamonds |
| Starting item | 1× Raygun |
| Type | Ranged / mobility |
| Level-up requirement | Kills with alien tech — 150, then 300 |
| Added in | Alien Invasion update, 18 July 2025 |
| Best at | Night movement, finishing weakened enemies, solo runs |
| Weakest at | Sustained damage, being chased while overheated |
The Raygun is normally an event weapon. Outside the Alien class it only comes from Broken UFO interiors, the Mothership, or an Alien Chest — all of which require the Alien Invasion event to be live, and none of which are guaranteed. Buying the class is the only way to have one at minute zero of every run.
Some Chests hand out seeds; the complete seed list is on our Seed Packs page.
How to Buy It
The Alien is bought with Diamonds at the Class Shop in the lobby, and it is permanent once purchased — there is no refund and no respec.
Getting to 100 Diamonds is the real cost. See how to farm Diamonds fast, and check active codes first — free Diamonds regularly cover a cheap class outright.
One thing that trips people up is availability, and guides currently disagree about it:
- Most class guides describe the shop as offering a rotating selection of roughly six classes per day, with one free re-roll daily and paid re-rolls after that. Under that system you simply have to wait for the Alien to come into stock.
- One wiki reports that a 19 September 2026 update revamped the shop so every class stays available at once, and put selected classes on sale.
Two other guides updated in September 2026 still describe the rotating shop, so we cannot confirm the revamp happened. Check your own lobby before spending anything. If the shop is still rotating, check back daily and keep the free re-roll — do not burn Robux on re-rolls to rush a 100-Diamond class.
night vision frees a slot by removing a Flashlight you would otherwise carry, which is a capacity perk of a completely different kind from the one priced in our sacks and inventory capacity guide.
Level 1 trades a sprint penalty for night vision, and our Sprint Speed page ranks the alien sprint against every other boost in the game.
Perks by Level
| Level | Perk | Requirement to reach it |
|---|---|---|
| 1 | Excellent visibility at night — but sprint slower while alien tech is overheating | Unlocked on purchase |
| 2 | Alien tech recharges faster | 150 kills with alien tech |
| 3 | Sprint faster while alien tech is at full charge | 300 kills with alien tech |
Two things to read carefully before you spend the Diamonds.
Level 1 is a trade, not a bonus. The night vision is real and strong — good enough that you can stop carrying a Flashlight, which frees a sack slot. But the sprint penalty while overheated is the only built-in drawback on a cheap class, and it bites hardest in exactly the situation you care about: something is chasing you and your gun is empty.
Level 3 only works when you are not shooting. The sprint boost requires a full charge bar. The moment you fire, it is gone. Treat it as an escape perk, not a combat perk.
Alien Tech is the second ammo economy in the game, and our Ammo and Guns guide sets it beside the three bullet types it replaces.
This is the mechanic that decides whether the class feels good, so it is worth understanding before you buy.
The Raygun has no ammo. It runs on a charge bar in the bottom-left of the screen, and firing drains roughly 10% per shot. That gives you about 13 shots before the bar hits zero and the gun overheats — going unusable for roughly 9–10 seconds while it refills.
The parts that matter in practice:
- The bar recharges even when the Raygun is put away. This is the single most important detail. Fire until the bar is around half, swap to a Revolver or melee while it refills on its own, then come back to a full bar. Players who never swap weapons are the ones who say this class feels weak.
- The charge bar is shared with the Laser Cannon and Laser Sword. If you pick up either one, it draws from the same pool as your Raygun.
- Damage per shot is low. 10 per body shot and 15 on a headshot. That figure is now corroborated across five independent sources, so treat it as solid rather than approximate. Killing something like a Morningstar Cultist on the Raygun alone can cost you the entire bar.
- It is hitscan with aim assist. The beam connects the instant you fire and tracks toward your crosshair, which makes it excellent for fast-moving targets and for lining up headshots.
150 and 300 kills with alien tech is the whole ladder. The same requirement shape, printed for every class at once, is in our class levels guide.
How to Level It Up Fast
Both level requirements are kills with alien tech, and they do not require the Raygun to do all the damage.
The finisher trick. Softening an enemy with a high-damage weapon and landing the last hit with the Raygun still counts. If you have a Rifle, this is dramatically faster than grinding the whole kill on the Raygun — and it keeps your charge bar available for the next enemy instead of draining it on health bars.
Kill credit is per kill, not per damage. Anything that dies to the Raygun counts, including small animals. 300 sounds like a lot; it is a couple of focused sessions rather than weeks.
The reason to push to Level 3 is the recharge speed at Level 2 — a full bar in under 10 seconds transforms how often you can use the gun.
Half the price buys permanently solved food with zero combat contribution, which is the honest framing for anyone weighing survivability against economy. See Fisherman Class.
Is It Worth 100 Diamonds?
Yes, if you are early-game and want a combat class. 100 Diamonds is the cheapest entry point to anything that can fight at range, and the Raygun's infinite ammo means you never have the "out of bullets on night 20" problem that Revolver and Rifle users hit constantly.
No, if you want raw killing power. The Raygun is a finisher and a utility tool. A class that opens fights with real damage will clear threats faster.
Buy it if: you play solo, you explore at night, you are tired of carrying a Flashlight, or you want a cheap second class behind a more expensive main.
Skip it if: you already have the Cyborg or another 600-Diamond class, you play in a big camp that needs a Lumberjack or Medic more than another fighter, or you tend to panic-fire — this class punishes that habit harder than any other.
If you are still deciding where to spend, the full class ranking by role and the best weapons breakdown cover the alternatives. Diamonds are the bottleneck for all of it — see how to farm Diamonds fast and check active codes before you buy anything.
Class weapons are the other thing 100 Diamonds can buy, and our Scythe page covers the melee version of that trade.
Tips That Change How It Feels
Never overheat while being chased. The sprint penalty is what gets Alien players killed. Stop firing before the bar empties if there is anything hostile nearby.
Carry a second weapon. Always. The class is designed around weapon rotation, not around a single gun.
Use the night vision to avoid fights, not start them. Seeing in the dark is worth more for routing around threats than for engaging them.
You can shoot around corners in third person. Shots originate from the barrel and travel toward your crosshair, so you can hold a sightline while your body stays behind cover.
Save a full bar for movement. At Level 3, a full charge is your escape button. Spending it on damage means it is not there when you need to leave.
Pros and Cons
Pros
- Only reliable way to start every run with a Raygun
- Infinite ammo — no reload economy to manage
- Best night visibility in the game; no Flashlight needed
- Level 3 sprint boost can outrun most entities
- Level-up requirements are simple and passive
- Cheap for what it gives
Cons
- Low damage per shot; strong enemies drain the whole bar
- Overheating slows your sprint at the worst possible moment
- Level 3 perk is inactive whenever you are actually firing
- Poor at sustained fights without a second weapon
Where Sources Disagree
Worth knowing before you read a tier list:
Tier placement is genuinely split. Across seven tier lists we checked, the Alien landed at S+ once, 5/5 stars once, A-tier twice, 3/5 stars once and B-tier once. Almost nobody ranks it badly, but the spread is wide enough that no single grade is trustworthy.
The one thing all seven agree on is that it is excellent value for 100 Diamonds. Note that this is a different claim from "one of the best classes in the game" — value and power are not the same axis, and several lists blur them.
One page lists completely different numbers. At least one site describes the Alien as costing 500 Diamonds with a Plasma Rifle, Holo-Map and Nano-Skin, and perks called Tech Affinity, Overcharge and Evasive Teleport. Those figures appear nowhere else and contradict the 100-Diamond / Raygun / night-vision data reported by five independent sources. Ignore it.
How far you can outrun the Deer is disputed. One source says a Level 3 Alien can outrun Bears and the Deer; another says you can outrun a normal Deer briefly but not the Hungry Deer. The safe assumption is the second: the sprint boost helps you escape, but do not rely on it against the Deer in its aggressive state.
FAQ
Does the Alien class stop aliens from attacking me? No. Hostile aliens treat you exactly the same as any other class.
Is the Raygun enough on its own? No. It works best as a finisher alongside a real damage weapon.
Can I get a Raygun without the class? Yes, but only during the Alien Invasion event — from a Broken UFO's interior, the Mothership, or an Alien Chest. None are guaranteed.
Are Diamonds and Gems the same thing? Yes. They are one currency; different guides use different words for it. Full explanation on the Diamonds farming page.
When was the Alien class added? 18 July 2025, with the Alien Invasion update. That patch also added Cyborg, the Alien Mothership, Broken UFOs and the Xenology badge. Full timeline on updates and patch notes.
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