Update Log & Patch Notes + Next Date

Every 99 Nights in the Forest update of 2026: the Helping Happy event, the two-week Saturday cadence and what is live in the game right now.

Updated 2026-10-09

99 Nights in the Forest is patched on a two-week rhythm, which makes it genuinely easy to fall behind. This page is the running log: newest update first, oldest at the bottom, with the parts that actually change how you play — new classes, new items, new codes — pulled out of each patch.

Last verified: 2026-10-09. Grandma's Favourite Games ships headline updates on Saturdays and does not always publish full written patch notes, so anything not confirmed by at least two sources is marked as unconfirmed below rather than guessed at.

Is There an Update Today?

The short answer, as of 9 October 2026:

  • Live now: Helping Happy, which opened on Saturday 3 October 2026 and closes on Saturday 10 October. It adds Happy's Scythe, six recoverable body parts, a night-time Ram step and three badges.
  • Just ended: the 2x Diamond Weekend (19 – 22 September).
  • Now: the Halloween season is live (18 September – 15 November 2026). Helping Happy was its run-up; Part 2 Potion Making shipped 25 September and Part 3 Grand Finale lands 1 November.

If you are checking because the game looked unchanged, join a fresh server first — old servers frequently miss an update entirely. That one habit resolves most "did it update today?" confusion.

The full walkthrough of what is live is the next section down.

How the Update Schedule Works

Two patterns are worth knowing before you read the list:

  • Updates land on Saturdays. Since June 2026 they have arrived roughly every fourteen days.
  • Most content updates run as a Saturday-to-Saturday event window, usually seven days. Limited-time badges, shop rotations and event areas expire when the window closes.

Two practical consequences: check the game on Saturday morning, and never leave a limited badge to the final evening.

The fishing update that introduced that content added two classes, and the cheaper one is still the standard answer to early food pressure. See Fisherman Class.

The January Fairy update added the biome, and our Fairy page keeps that separate from the NPC.

Helping Happy (October 3 – 10, 2026)

The current update, and the one that has changed the most things at once in months. Officially titled Helping Happy, it opened on Saturday 3 October 2026 as the run-up to Halloween and runs to Saturday 10 October.

The premise is simple: Happy, the pumpkin-headed Halloween visitor, arrives at camp and is immediately torn apart by the Ram. You spend the event finding his six body parts and putting him back together. There is no class, level or quest requirement to start — Happy appears when a run loads.

Step 1: Pick Up Happy's Scythe

Look beside the wooden stake near the campfire: Happy's carved pumpkin head sits on it, and Happy's Scythe lies on the ground next to him. Talk to him first — you get a short scene explaining what happened — then take the Scythe.

The Scythe is the event's tool and weapon at once. It has three levels, it turns purple at Level 2 and gains a dark-energy effect at Level 3, and it levels by being used on webs, spider sacks and enemies. It starts out dealing roughly Spear-level damage, so it is not a free upgrade to your main weapon — it is the key to the event.

Clearing webs does more than progress the Scythe. A broken web can drop a random item such as ammo or morsels, or it can spawn a Cultist, so do not cut webs at the edge of the map with no health left.

Our Scythe page keeps this weapon separate from the two other scythes in the game, which is the mistake most guides make.

Step 2: Find the Six Body Parts

The parts are not in fixed places. The forest regenerates every run, so each piece is tied to a structure or enemy type rather than a coordinate. Search by landmark, not by a screenshot.

Body partWhere to lookWhat you actually do
Right LegWindmillSearch the structure, collect the leg, carry it back
Left LegBarnSearch the barn; the entrance may be webbed
Left ArmStone-brick buildingClear the webs inside, then collect it
Right ArmAlpha WolfKill the wolf holding it and take the drop
HatCultistKill the Cultist wearing it
TorsoPumpkin farm cartHarvest eight pumpkins and load them onto the cart

Two of those are fights rather than searches:

  • The Right Arm's Alpha Wolf has 125 HP and hits for about 25. In the Forest biome it only starts appearing once the campfire is Level 3; in other biomes it turns up at night. See Alpha Wolf.
  • The Hat's Cultist sits at roughly 100–150 HP and already raids your camp at night, so you will often meet the right one while defending. See The Cultist.

And one is a farm job: the Torso is pinned under a cart at a pumpkin farm, and it only comes free once eight pumpkins have been loaded onto it. That is the same crop our Pumpkin page covers.

You cannot store the parts. Each piece has to be carried back to the stake by hand, one at a time, and it attaches automatically when you arrive. That return trip is why food and wood matter: the event almost never fits into one safe night, so keep the camp supplied while you search.

Step 3: The Ram Step Everyone Misses

Handing in all six parts does not finish the event. Happy gets rebuilt, the Ram immediately knocks his pumpkin head off again, and the quest appears stuck.

The fix is a night step: wait for the Ram to appear after dark, then lure it into something solid — a tree, a stone structure, a built wall. The collision frees the head. Carry it back to the stake and the rebuild completes. Our Ram page covers how it moves and what actually stops it.

Badges and the Reward You Choose

Three badges ship with the event:

BadgeRequirement
ReapingTake Happy's Scythe to its maximum level
StrawcraftHelp reassemble Happy
SweepingDestroy 200 webs with Happy's Scythe

Earn all three and you unlock Happy's Cart furniture. One source tallies the three badges at 21 Diamonds between them; treat that total as single-source rather than checked.

Finishing also lets you pick one of three rewards — you get a choice, not all three:

  • Vampire Cloak
  • Bouncing Blade
  • Laser Cannon

That last one is the same weapon as our Laser Cannon page, where the Cyborg route is the permanent way to get it.

The Rest of the Patch

Beyond the event, the same update shipped a set of quieter changes: navigation improvements, new building and planting options, item fixes and smaller interaction changes. None is a headline on its own, but the planting additions matter if you run a farm — see Seed Packs.

2026 Update Timeline

Scope note: this log starts at 2026. Earlier content — including the original biome updates that introduced the biomes themselves — is not listed below. That includes the Volcanic Biome update of 13 September 2025 — the third biome, which added the Infernal gear, the Cultist King and the Hellephant. It sits outside this window, so it is not in the table below; the biome itself is covered on Volcanic Biome.

DateUpdateHeadline additions
Oct 3, 2026Helping Happy (Oct 3 – 10)Happy's Scythe quest; six body parts (Windmill, Barn, stone-brick building, Alpha Wolf, Cultist, pumpkin cart); a night-time Ram step; Reaping, Strawcraft and Sweeping badges; Happy's Cart furniture; one-of-three rewards
Sep 19, 20262x Diamond WeekendDouble Diamond earnings through Sep 22; a reported Class Shop revamp keeping every class available (disputed — see note below); selected class sales; awardwinner_yay code
Sep 5, 2026New ClassesEscape Artist, Elemental and Woodsman; daily quests; fire offerings; three quest badges
Aug 29, 2026Biome Refresher Part 2Jungle Biome terrain refresh; new routes around temples, ruins and treehouses; Jungle Pits; the Cat entity
Aug 22, 2026Biome RefresherSnow Biome: Owl's Nest feather loop, bell that slows freezing, Ice Temple Boost Pad, Ice Bow; Boar tusks and a defensive helmet recipe
Aug 8, 2026Kids Have JobsAll four rescued kids take a passive camp job; three Daycare badges
Jul 25, 2026Bee MINI Biome (Jul 25 – Aug 1)Bee Hives, Honey currency, Giant Beehive pollination, Beekeeper Shop, Honey Beenade, Candied Meat
Jul 11, 2026The Dino Kid UpdateDino Kid care and level-up loop, lost trinkets, protection badges, harder final Cultist Attack
Jun 27, 2026Aliens' RevengeCommand Ship repair and raid loop, Alien Engineering, Mutiny, Xenotech badge tasks
Jun 13, 2026The Forest Wakes UpTwo-week cadence returns; lobby biome and Hardcore selection; 7 new default structures; 8 badges; forestwakesup26 code
Apr 25, 2026The Forest Goes QuietPause notice ahead of the June return
Apr 18, 2026OfferingsFire Offerings centre the modifier loop; Sketchy Salesman sells random rolls; carry-over storage between runs
Feb 6, 2026Classes UpdateFour classes: Feaster, Grenadier, Gunslinger, Nightcrawler
Jan 31, 2026Corrupted ToolsNew Corrupted item variants
Jan 24, 2026The Forest Is AngryResearch Outpost location; Hard Mode leaderboard
Jan 20, 2026Fairy UpdateFairy Biome, Mother Tree, Botany badge
Jan 2026 (exact date unconfirmed)Caves Update Part 2New cave areas; Dynamite, Explosive Revolver and Rifle Ammo, Impact Grenade; Blessing I and II badges
Jan 3, 2026Christmas Is OverSeasonal content removed

The Caves Update Part 2 row above is where the Blessing I and II badges and the explosives are recorded. Our The Caverns page covers that release in full, including which sources list only the first tier and why. The entity that release arrived with has its own page — The Bat.

New Classes (September 5 – 12, 2026)

The most recent content update before Helping Happy. Officially titled New Classes, opened as a Roblox event on Saturday, September 5, 2026 and running to September 12. The developer's own description was "new classes, daily quests, fire offerings and more".

Three new classes: Escape Artist, Elemental and Woodsman. Their names are confirmed by the official Fandom Update Log entry added on September 5 and by several independent class-by-class videos published the same weekend.

Daily quests — recurring objectives that give you a reason to log in every day, drawing on survival tasks, gathering, exploring and combat.

Fire offerings — a ritual-style system tied to the campfire and survival progression. Check the campfire area first after any update that mentions it; that is where the new rewards unlock.

Three quest badges, one per class: Woodsman's Quest, Elemental's Quest and Escape Artist's Quest. All three appeared the day the update launched.

What is not confirmed: the Diamond prices and per-level perks of the three classes were not published at launch. No source has documented them, so they are not listed here rather than invented. If you are deciding what to buy, see Best Class, which only covers classes with documented numbers.

Biome Refresher (August 22 and 29, 2026)

A two-part pass described by the developer as "some love for the biomes".

Part 1 — Snow Biome (Aug 22). An Owl's Nest feather-reward loop, a bell that slows freezing, an Ice Temple Boost Pad upgrade and an Ice Bow reward, plus three new badges. Boars gained tusk drops and a craftable defensive helmet recipe — see The Boar for what that recipe is and where it is sourced.

Part 2 — Jungle Biome (Aug 29). Refreshed terrain and updated exploration routes around the temples, ruins and treehouse areas, along with Jungle Pits and the Cat entity. No new code shipped with this one.

The practical takeaway: if you last explored the Jungle months ago, the routes you memorised have changed. Re-walk it rather than trusting old paths.

Their +1 day-counter multiplier is the other half of how a speedrun in 99 Nights in the Forest finishes inside 90 minutes.

The gate above is only half of it. The other half is the win condition itself — all four rescues completed before the run resolves. Both halves, with the campfire levels they depend on, are on how to win 99 Nights in the Forest.

Kids Have Jobs (August 8, 2026)

This one quietly changed the economy of a camp. All four rescued kids now take a passive job around camp:

KidJob
Dino KidChops wood
Kraken KidCatches fish
Squid KidCooks food
Koala KidScavenges Scrap

Three new Daycare badges cover raising Kraken, Squid and Koala Kid to Level 5.

Why it matters more than it sounds: rescued kids stop being pure liability and become a slow background income of wood, food and Scrap. Over a long run that compounds. If you have been skipping rescues because they cost more than they return, that calculation changed in August.

The Deer in Fortnite (August 20, 2026)

Reported as part of Fortnite Chapter 7 Season 4, The Deer appears as an Item Shop skin, with the lobby code SURVIVETHENIGHT paying double Cheat Code Locators. This does not affect the Roblox game — 99 Nights in the Forest kept its normal Saturday cadence throughout. Worth knowing only because a lot of "99 Nights update" search traffic is actually about the skin. For the real entity, see The Deer.

Campfire systems — fire offerings, flames and any change to fuel or upgrade costs — are the first place to check after an update that mentions the camp. Campfire is the ladder they land on.

Update parties are one of the four ways food enters the world, alongside foraging, farming and killing things. The breakdown is on the hunger page.

The mid-game answer to this is Pumpkin — the four-fork crop behind Pumpkin Soup, the Thanksgiving event, and every five-cycle tame that costs ten of them.

Crops you cannot find or plot come from Seed Packs, covered on our Seed Packs page.

What Is Live Right Now

The live update is Helping Happy (3 – 10 October 2026). It adds the Happy's Scythe quest, six recoverable body parts, a night-time Ram step, and three badges that unlock Happy's Cart. The full walkthrough sits just below the top of this page.

The previous patch, the 2x Diamond Weekend (19 – 22 September), has ended. It doubled Diamond earnings, added sales on selected classes, and introduced the awardwinner_yay reward code.

One part of it is still disputed. That update is widely reported as having revamped the Class Shop so that every class stays available instead of rotating through a daily stock of about six. Only one wiki reports this, and two other class guides updated in September 2026 still describe the rotating shop — so treat "every class is always available" as unconfirmed until you see it in your own lobby. If the shop is still rotating, keep your Diamonds and check daily rather than paying for re-rolls.

Next expected update: Saturday, 17 October 2026. That is a projection from the fourteen-day cadence plus one outlet's listing of 18 October, not an announcement — nothing has been published about it yet.

A good illustration of why that matters to players: fishing arrived on 15 August 2025, and the building that handed out rods was replaced outright in February 2026. Published guides still describe the old arrangement. Our fishing guide tracks the change.

The Halloween Season (18 September – 15 November 2026)

The Halloween season is already live — it is not a future Saturday drop. Helping Happy (3–10 October) was the run-up, not the event.

  • Window: 18 September – 15 November 2026, shipped in three parts (not a seven-day update).
  • What it is: the game's main Halloween season — a Trick or Treat candy loop, the Pumpkin Reaper's shop, and the limited-time Trick or Treater class. A full guide is on the Halloween 2026 page.
  • Part 2 — Potion Making: shipped 25 September 2026 (cauldron at the crafting table, brews potions and Candies).
  • Part 3 — Grand Finale: due 1 November 2026, expected to complete the 14-item shop.
  • What expires first: Helping Happy's three badges and its Scythe left with the window on 10 October. Whether Happy's Cart persists afterwards is not confirmed by any source, so earn it inside the window to be safe.

The practical move: finish anything time-limited before 10 October, then treat the 17th as the day to log in and re-read this page — not the day to trust a leak.

How to Check What Just Changed

Updates ship without a written changelog often enough that this order is worth memorising:

  1. Class Shop — new classes, and whether anything is on sale.
  2. Campfire — offering and ritual mechanics live here first.
  3. Quest and badge menus — new limited badges expire with the event window.
  4. Codes — most updates drop one. Check Active Codes rather than trusting a video thumbnail.
  5. Join a fresh server if the new content does not appear. Old servers frequently miss the update entirely.

Badge rosters move with the updates, which is why the diamond totals on our All Badges page disagree with each other.

Quick Reference

QuestionAnswer
Is there an update today?Helping Happy is live until 10 October 2026; next patch expected 17 October
How often does it update?Roughly every two weeks, on a Saturday
How long does each event last?Usually seven days, Saturday to Saturday
Latest update?Helping Happy, Oct 3 – 10, 2026 (live)
Halloween season?Live 18 Sep – 15 Nov 2026; Part 3 Grand Finale 1 Nov
Newest event weapon?Happy's Scythe — three levels, expires with the event
Newest classes?Escape Artist, Elemental, Woodsman (Sep 5, 2026)
Are their prices known?No — not published at launch
Where do new codes appear?The Active Codes page

Related Pages

  • Scythe — the three weapons that share the name, kept apart
  • Best Class — which classes are worth Diamonds once an update goes live
  • Active Codes — the codes each update has dropped so far
  • The Ram — the entity behind the Helping Happy finale
  • The Deer — the one entity that has survived every update unchanged
  • Beginner Guide — the campfire basics that every update builds on

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