All Badges in 99 Nights in the Forest: Every Badge, Its Star Rating and Its Diamond Reward
Every badge in 99 Nights in the Forest in one table — the survival ladder, the firemaking chain, the six 99-day restriction badges, the fishing and taming set, and the event badges. Plus the diamond totals three sources cannot agree on.
concept: "Badges"
All Badges in 99 Nights in the Forest
Quick Answer
| Question | Answer |
|---|---|
| What a badge is | A permanent achievement. It unlocks the first time you meet its condition, and pays Diamonds once |
| What the stars mean | Difficulty, from half a star to five. Five is the current maximum, held by the Hard Mode badge |
| How many diamonds exist in total | Three published totals that cannot be reconciled: 292 (fandom wiki, normal plus event), 238, and 208 |
| Normal badges only | The fandom wiki puts the normal-badge diamond pool at 186 |
| The two half-star badges | Reconstruction and Baiting. The wiki calls both currently unobtainable; a separate guide walks through completing one in five minutes |
| Cheapest diamonds in the game | Humiliation (die on your own bear trap), the whole firemaking chain, Gardening, First Aid, Combat |
| Most expensive prerequisites | Determined II (survive 500 days), Deep Sea Fishing (30 sharks), the meteor-crab and mammoth pairs |
| Badges that cannot share a run | Orienteering against Self-Preservation; Vegetarian against Carnivory |
Badges are the one system every 99 Nights in the Forest page touches and no page collects. The fandom wiki runs a single long Badges table. The guide sites each publish their own subset, re-sorted into categories that exist nowhere in the game — Survival, Combat, Crafting, Exploration, Event, Taming. Our own site mentions badges across 35 pages, always as a footnote to something else: the firemaking chain on the Campfire page, the Frog King badge on the Frog King page, the Aquarium of sharks on the fishing set. Nothing totals them.
This page totals them, and then stops pretending the totals agree.
What a Badge Actually Is
A badge is a one-shot achievement. Its condition is checked once, it fires, it pays out, and it never pays again — rewards are non-renewable, so the same badge can never fund a second class. The wiki describes the rest of the loop: once earned, the badge can be equipped in the lobby, where it displays its emblem, its description and its difficulty to everyone in the server. One guide adds a detail the wiki does not publish — the display switches off while you are wearing a class, so the badge shows in the lobby and disappears the moment you press Play.
Difficulty is the star rating, not the reward. It runs from half a star to five, and it is a measure of how hard the badge is to acquire, not how many diamonds it pays. In the wiki's own table the two move independently: Archaeology pays 6 for what one guide scores at half a star, while the ten survival milestones pay 2 or 4 and are rated one to two stars.
Diamonds are the point. They are the premium currency, and the only way a free player accumulates a class without a code is to earn them. That makes the diamond figure on each badge the number that matters, and it is the number the sources disagree about most loudly.
One mechanical question is genuinely unsettled: whether you must go and claim a badge to receive its diamonds. The fandom wiki says only that completing a badge "lets the player redeem them" for diamonds. One guide is much more specific — the reward arrives as a notification, and you must walk back to the lobby, open the badge menu and press the claim button. Treat the claim step as unverified; the safe move is to open the badge menu after a long run, because claiming nothing costs you nothing.
The Diamond Totals Nobody Can Add Up
Four numbers are in circulation, and each one is defending a different definition of "everything".
| Total | Source | What it counts |
|---|---|---|
| 292 | Fandom wiki | All normal badges plus all event badges. The same page states the normal-badge pool alone is 186 |
| 238 | A September 2026 guide | Its own category split: 12 survival / 38, 4 combat / 10, 6 crafting / 15, 8 exploration / 24, 14 special / 45, 18 event / 96, 4 fishing / 19, 2 taming / 6 |
| 208 | An August 2026 guide | "All available badges" |
| ~212 | A third guide's category subtotals | 38 + 12 + 10 + 24 + 32 + 96, using its own per-category diamond sums |
The arithmetic is why they clash. The 292 figure and the 186 figure come from the same page, which means the gap between them is supposed to be the event badges — 106 diamonds of seasonal and biome content. The 238 guide lists its own categories but its subtotals do not add to 238, and the two figures it shares for the same category (12 badges for 38 diamonds, then 4 for 10) imply a per-badge average nobody published. The 208 guide collapses the entire distinction between normal and event.
What this means practically: do not plan a class purchase around a total. Plan around the 186 figure if you only ever play normal runs, and treat anything above that as conditional on events that may be gone by the time you read this.
The Survival Ladder
Ten badges, which is the cheapest block of diamonds in the game and also the one that structures the entire middle of a run. The fandom wiki's table is consistent about it: Day 10 pays 2, and every milestone from Day 20 through Day 100 pays 4. Two guides disagree on the rate below — one lists every survival badge at a flat 1 diamond, another at a flat 2 — so the early rung is the softest number on this page.
| Badge | Requirement | Stars | Diamonds |
|---|---|---|---|
| Survive 10 days | Reach the 10-day mark | 1–2 | 2 |
| Survive 20 days | Reach the 20-day mark | 2 | 4 |
| Survive 30 days | Reach the 30-day mark | 2 | 4 |
| Survive 40 days | Reach the 40-day mark | 2 | 4 |
| Survive 50 days | Reach the 50-day mark | 2 | 4 |
| Survive 60 days | Reach the 60-day mark | 2 | 4 |
| Survive 70 days | Reach the 70-day mark | 2 | 4 |
| Survive 80 days | Reach the 80-day mark | 2 | 4 |
| Survive 90 days | Reach the 90-day mark | 2 | 4 |
| Survive 100 days | Reach the 99-day mark | 2–3 | 4 |
Two things about this table are worth naming before you grind it. The tenth badge asks for the 99-day mark, not the 100th — the counter stops at 99. And the ladder does not require a single perfect run in one sitting as far as the wiki is concerned; the day marks are reached cumulatively across runs, which is what makes the whole chain affordable to a player who dies at Day 30 every time. If your goal is diamonds rather than prestige, the ladder is the most reliable 38 diamonds you will ever see, and there is no faster route to the first few classes in All Classes.
The Determined Pair, and Which Days Count
Above the ladder sit two badges that no fandom table lists in its main body, and two guides refuse to describe the same way.
| Badge | Requirement | Stars | Diamonds |
|---|---|---|---|
| Determined I | Survive 250 days | 4–4.5 | 8 |
| Determined II | Survive 500 days | 5 | 8 |
The disagreement is not the reward. It is the word "survive". RBLXGuide states that the Determined badges count cumulative days across all your runs — 250 total days survived means 250 days of play, split over as many runs as it takes. A separate guide describes the identical requirement as surviving 250 days in one run, and a third lists it as a plain "Survive 250 days" without saying which. The difference decides whether a normal player can earn them in a week or never, so we are listing rather than choosing.
The practical version: treat them as cumulative until a source you trust says otherwise, because cumulative is the more forgiving reading and the one that costs you nothing if it turns out to be wrong.
Fire, Bench and the Camp Badges
The middle block is where most of a new player's first hour gets spent, and almost all of it is paid out through systems that already have a page here.
| Badge | Requirement | Diamonds | Notes |
|---|---|---|---|
| Firemaking I | Campfire to level 3 | 2 | Level 3 also unlocks the Snow Biome |
| Firemaking II | Campfire to level 4 | 2 | |
| Firemaking III | Campfire to level 5 | 2 | Level 4 onward turns logs into the grinder — one log gets you under 1% fuel |
| Firemaking IV | Campfire to level 6 | 4 | Fully reveals the map |
| Crafting | Crafting Bench to tier 4 | 2 | Tier 4 is what the Giant Bed hangs off |
| Gardening | Buy a box of Seeds from the Fairy | 2 | The Fairy appears near the mushroom house |
| Apprenticeship | Buy an upgradable tool from the Tool Trader | 4 | The old taming flute or old fishing rod, 20 Mossy Coins each |
| First Aid | Revive a teammate with a Bandage or Medkit | 2 | Needs a team; it cannot fire in solo |
| Free Throwing | Score a basketball | 4 | At the Basketball Court structure |
| Taming | Tame an animal with an older taming flute | 2 | Bunny is the usual target |
| Husbandry | Tame a powerful animal — Bear, Mammoth or Hellephant | 4 | Bunny, Wolf and Alpha Wolf do not count |
| Hoarding | Hold 100 scrap and 100 wood in the bench at once | 5 | |
| Homemaking | Craft 50 furniture pieces at your base in one game | 5 | |
| Blessing I | Activate one blessing in the caves | 4 | See The Caverns |
| Blessings II | Activate every blessing in the caves | 4 |
The firemaking chain is four badges for 10 diamonds and it is the cheapest progression in the game, because the same wood you pay for the levels is the wood that feeds everything else. The cost ladder — 6+1, 11+2, 50–75+23, 275–350+170 across the six levels — is on the Campfire page along with the fuel types. The bench tier is the other gate: tier 4 is a prerequisite for the Giant Bed, which is the last +1 day on the speedrun ladder, and the bench itself is documented on Crafting Bench.
Combat, Bosses and the Six Fights
| Badge | Requirement | Stars | Diamonds |
|---|---|---|---|
| Combat | Fend off the cultists who attacked your campfire | 1 | 2 |
| Beastmaster | Defeat the Frog King | 1.5–2 | 4 (one guide says 2) |
| Usurpation | Defeat the Cultist King for the first time | 1.5–2 | 4 |
| Xenology | Defeat the Alien Mothership | 1–1.5 | 2 |
| Infiltration | Clear the Cultist Stronghold | 2 | 4 |
| Dueling | Survive five waves of cultists and boars in the Fight Pit | 2 | 4 |
Only one of these is free. Combat fires on the first cultist raid you survive, which means it arrives uninvited in your first few nights — if you are running solo, it is a badge you get handed. The other five are fights you have to go and pick.
The Frog King lives in the cave under the whirlpool and splits when you break him down; the route, the eight keys and the Campfire gate are on the Frog King page, with the split chain on the Frog Cave page. The Cultist King is a volcanic summon — see the Cultist King page for the summon ritual. The Alien Mothership raid is the one with two different versions in the game's history, which is worth knowing before you farm Xenology twice. The Stronghold is floor by floor on the Cultist Stronghold page. And the Fight Pit waves — five of them, cultists and boars — are the only one of the six where the wave composition is contested: our own The Boar page and the fight-pit description split on how many boars appear in the later waves.
Exploration and Quest Badges
| Badge | Requirement | Diamonds | Single-source? |
|---|---|---|---|
| Archaeology | Place four skulls on the podiums in the jungle biome | 6 | Star rating disputed |
| Hunting | Complete every Pelt Trader quest | 4 | |
| Orienteering | Bring all four Missing Children to camp | 4 | |
| Errands I | Complete 10 daily quests | 2 | |
| Errands II | Complete 50 daily quests | 6 | |
| Toolfinding | Hold a Giant Sack, a Strong Axe or Chainsaw, a Strong Flashlight and high-level armour | 6 | |
| Botany | Revive the Mother Tree in the fairy biome | 4 | |
| Scholarship | Feed a stone tablet through the grinder to upgrade an item | 6 |
Toolfinding is the one players fail repeatedly, because it is not a fight, it is an inventory check: Giant Sack, Strong Axe or Chainsaw, Strong Flashlight, and any high armour from Iron Body, Obsidiron, Alien or Thorn. It pays 6 — the same as Archaeology — but it can only fire once you have already completed a whole route, which makes it a badge you discover you are missing at the worst possible time. The pieces are on the Crafting Bench, the Temporal Accelerometer recipe and the chest tiers that drop them, all collected on our Chest Tiers page.
Archaeology is the best value on the list — 6 diamonds for four skulls and four keys — and the worst documented: the fandom wiki says five pyramids, four skull keys and four skulls, while RBLXGuide says the Mother Temple in the Jungle Biome with each key guarded. The four podium ceremony is described on our Jungle Biome page. Hunting hangs entirely off the Pelt Trader questline.
The Six 99-Day Restriction Badges
Seven badges share the same shape: a full 99-day run with one condition attached. They are the hardest category in the game and the only category where the badges actively fight each other.
| Badge | The condition | Diamonds |
|---|---|---|
| Carnivory | Survive 99 days eating only meat — stew counts as meat if it has meat in it | — |
| Vegetarian | Survive 99 days eating no meat — stew counts as meat | 4–8 |
| Self-Preservation | Reach Day 99 having rescued no Missing Children | 4–6 |
| Swiftness | Reach Day 99 in under 90 minutes | 4 or 8 |
| Durability | Reach Day 99 without dying or being revived | 4–8 |
| Teamwork | Reach Day 99 with five players in the server | 8 |
Two of these are mutually exclusive by construction. Orienteering requires you to bring all four children home; Self-Preservation requires you never to bring one home. They cannot share a run, so any guide that lists a "complete everything in one run" route is describing a run with one of them missing. The four children, their caves and their Campfire gates are on our Missing Kids page. The same is true of Vegetarian and Carnivory, which are two conditions on the same run that cannot both hold.
Swiftness is the arithmetic one. Ninety minutes for 99 days means averaging a day every 55 seconds, and the day-night cycle alone is 4 minutes 30 seconds — so the badge is not survivable at the base rate, it is survivable only with the day multiplier pushed to its ceiling. The full route, the four beds, the four rescues and the Temporal Accelerometer are on the Speedrun page, and the Accelerometer recipe itself on the Crafting Bench page.
Durability has one clean trick and a rule nobody states: never let health reach zero, and note that the Berserker's Level 1 auto-revive prevents the death rather than counting as one — which makes Berserker the recommended class for the badge, and one of the few classes whose value depends on which badge you are chasing.
Teamwork is the only badge on this list that is easier with strangers than with friends: you need five players in the server, not five people who know what they are doing.
The seventh, and the hardest badge in the game, is the Hard Mode achievement — five stars, earned by surviving 99 days on Hard Mode, with no published diamond figure that all sources accept. The unlock, the irreversible switch and the seven corruption stages are all on our Hard Mode page.
Fishing and Taming Badges
| Badge | Requirement | Diamonds |
|---|---|---|
| Baiting | Upgrade the fishing rod to max level | 4 |
| Fishing | Catch 100 fish | 5 |
| Trophy Fishing | Complete the Fish Index Board at the Fishing Hut | 6 |
| Deep Sea Fishing | Catch 30 sharks | 10 |
| Taming | Tame an animal with a taming flute | 2 |
| Husbandry | Tame a powerful animal — Bear, Mammoth, Hellephant | 4 |
Fishing is the newest badge family and the one with the widest spread: the diamond values differ by 5x between the first and the last rung, and Deep Sea Fishing at 10 diamonds is the second-highest single payout in the game after the Hard Mode badge, gated behind 30 sharks. Both the rod upgrade loop and the flute tiers are documented on our Taming Flute page; which animals are worth the flute is on Best Pet. Note the Husbandry exclusion list: Bunny, Wolf and Alpha Wolf tamed animals do not count, even though taming one is enough for the plain Taming badge.
The Event and Biome Badges
This is the block where the sources stop agreeing about what exists. The fandom wiki's table is described as accurate "since 13/06/2026" and contains no meteor, meteorite-crab or shark rows at all. Several guides list the following, and for most of them the only witness is a single site:
| Badge | Requirement | Diamonds | Witness |
|---|---|---|---|
| Resourcefulness | Drop a dead teammate into the volcano's lava | 5 | two sources |
| Supporting | Kill 50 enemies while standing near a teammate | 2–5 | two sources |
| Cooking | Cook 50 meals in a Crock Pot or Chef's Station | 2–5 | two sources |
| Engineering | Build 50 structures at the bench | 2–5 | two sources |
| Hunter | Get 50 pelt drops from animals | 2–5 | two sources |
| Pest Control | Kill 100 scorpions | 5 | two sources |
| Metalworking | Craft 50 ammo boxes at the Ammo Furnace | 5 | two sources |
| Volcanology | Deposit 150 cultists in the volcano | 5 | two sources |
| Wilderness Hunting | Defeat 10 mammoths and 20 polar bears | 10 | two sources |
| Ice Sculpting | Steal the treasure from the Ice Temple | 6 | two sources |
| Knitting | Craft 10 warm items of clothing | 5 | two sources |
| Reconstruction | Bring a carrot to the noseless snowman | 4 | three sources |
| Astrogeology | Craft 5 items at the Meteor Anvil | 5 | one source |
| Astrophysics | Craft, place and open an obsidiron chest | 5 | one source |
| Exogeology | Defeat 20 meteor crabs | 5 | one source |
| Seismology | Mine 25 meteor crystals | 5 | one source |
The four one-source entries — the asteroid quartet — appear on exactly one guide and nowhere else, including nowhere on the fandom wiki. If they are real, they are also the reason the 292 and the 238 totals drift apart: whichever list you inherit decides whether the meteor family exists. The scorpion one is covered on our Scorpion page, the mammoth and polar bear pair on Mammoth and the polar bear page, the Ice Temple on Ice Temple, the volcano pair on Volcanic Biome, and the clothes on Warm Clothing.
The Two Half-Star Badges
The fandom wiki's own lead paragraph contains a contradiction worth reading in full. It says the badges with the fewest stars in the game are currently unobtainable, naming Reconstruction and Baiting, both at half a star. Then it lists both of them, with requirements, as ordinary rows in the same table.
The requirements are unremarkable. Reconstruction is a carrot brought to the snowman in the snow biome who is missing his nose — one guide walks through it in five minutes and reports 4 diamonds plus a Cultist Gem, subject to the same Snow Biome gate that Firemaking I opens. Baiting is the fishing rod upgraded to its maximum, which is the same loop described in the section above.
Something is wrong with the status line, or with the table. If you are hunting completion, the working assumption should be that both are obtainable and that the lead paragraph simply describes a build-time state the table has not caught up with. Neither is a hard badge on any reading — the wiki itself calls half a star the minimum difficulty in the game.
Which Badges Cannot Share a Run
Worth collecting in one place, because no source indexes it:
| Pair | Why they clash |
|---|---|
| Orienteering / Self-Preservation | One requires all four rescues, the other requires none |
| Vegetarian / Carnivory | One forbids meat, the other requires eating only meat |
| Swiftness / Errands II | A 90-minute run cannot complete 50 daily quests |
| Hard Mode badge / any 99-day course badge | Only one Hard Mode run can be entered, and Hard Mode is irreversible once started |
That last row is the one that costs people a week: entering Hard Mode to chase its badge shuts you out of the normal course that carries the rest of the list, because the run you need for Orienteering, Swiftness, Durability or Teamwork has to happen before you flip the switch.
The Cheapest Route to the First 80 Diamonds
Ordering the list by diamonds per minute of actual work gives a much shorter queue than the order the categories suggest.
| # | Badge | Cost | Why it ranks here |
|---|---|---|---|
| 1 | Humiliation | ~2 minutes, 3 Scrap for the trap | The only badge whose requirement is a failure; nothing to learn |
| 2 | Combat | The first cultist raid | Arrives whether you want it or not |
| 3 | Firemaking I–IV | Wood and fuel, same wood you need anyway | 10 diamonds for a system upgrade that keeps paying |
| 4 | Gardening | The Fairy, a seed box | 2 diamonds for one purchase |
| 5 | First Aid | A Bandage or Medkit and one teammate | Needs a team, otherwise free |
| 6 | Taming | One flute, one animal | Unlocks the pet system at the same time |
| 7 | Apprenticeship | 20 Mossy Coins at the Tool Trader | 4 diamonds, one transaction |
| 8 | Crafting | Bench tier 4 materials | The gate for the Giant Bed later |
| 9 | Orienteering | Four rescues | 4 diamonds and the best day-multiplier boost in the game |
| 10 | Self-Preservation or Orienteering | One full run | Whichever side you did not already take |
Ten items, roughly 80 diamonds, and the only one that requires a plan is the last. Everything above it is either a system you were building anyway or a thing that happens to you.
Where Sources Disagree
| # | The disagreement |
|---|---|
| 1 | Total diamonds. 292 (fandom wiki, normal plus event) / 238 / 208. The same wiki also states the normal pool is 186, which no other source copies |
| 2 | Survival badge payouts. The wiki says 2 for Day 10 and 4 for every milestone after; two guides say a flat 2, another says a flat 1 |
| 3 | Determined I / II. RBLXGuide counts them as cumulative days across runs; a second guide says 250 days in one run; a third does not say |
| 4 | Whether badges must be claimed. One guide requires a manual claim in the lobby menu; the wiki only says the player can redeem them |
| 5 | Whether diamonds equal stars. One guide states the rule outright — every badge pays its star rating — against a wiki table where Archaeology pays 6 and several 5-star badges pay 4 |
| 6 | Beastmaster. 4 diamonds on the wiki and two guides, 2 on a third |
| 7 | Swiftness. 4 diamonds by three sources, 8 by one |
| 8 | The half-star badges. The wiki's lead calls Reconstruction and Baiting unobtainable in the same article that lists both with requirements — and one guide completes one in five minutes for 4 diamonds |
| 9 | The meteor family. Astrogeology, Astrophysics, Exogeology and Seismology appear on one guide and nowhere else, which is the largest single contributor to the total gap |
| 10 | Integer star ratings. The wiki uses whole numbers; RBLXGuide uses 1.5, 2.5 and 4.5-star entries for badges the wiki scores as halves or wholes |
| 11 | Archaeology's difficulty. The wiki's table ties it to six diamonds; RBLXGuide scores it half a star for the same requirement |
FAQ
How many diamonds do you get for all the badges? The most-cited figure is 292, from the fandom wiki, counting normal and event badges together. The same page puts the normal badges alone at 186. Two independent guides say 238 and 208. Nobody's numbers add up across sources, so treat 186 as the floor.
Do badges give diamonds more than once? No. Rewards are non-renewable — one payout per badge, ever.
What is the easiest badge in the game? Humiliation, by consensus: die on a bear trap you placed yourself. One guide puts it at two minutes and 3 Scrap for the trap. Every source that ranks difficulty also puts Reconstruction and Baiting at half a star, the minimum in the game.
Can you get Orienteering and Self-Preservation in the same run? No. One needs all four children home, the other needs none.
Why is the 100-day badge asking for day 99? The counter stops at 99 — the tenth survival milestone is reached when the run reaches the 99-day mark, not a 100th.
Is the fishing rod worth upgrading for the badges? Baiting pays 4 and Deep Sea Fishing pays 10, but the rod upgrade loop is the long one. It is the background task most suited to a run you are already playing.
Does the Hard Mode badge block other badges? Entering Hard Mode is irreversible, so the 99-day runs you need for Swiftness, Durability, Teamwork and Orienteering have to happen first.
Sources
- Badges — 99 Nights in the Forest Wiki — the wiki's own badge table, described there as accurate since 13/06/2026; the 292 and 186 totals and the half-star unobtainable claim all come from this page
- How to Get Every Badge in 99 Nights in the Forest — RBLXGuide — the star ratings in halves and quarters, and the cumulative-days reading of the Determined pair
- 99 Nights Forest Complete Badges Guide — Of Zen and Computing — the 238 total and the fishing and taming tables
- All 99 Nights in the Forest Badges List — Finding Dulcinea — the 208 total and the diamonds-equal-stars rule
- How to Get All Badges — All Things How — the Determined pair as single-run requirements
- Easiest Badges in 99 Nights in the Forest — Rosenberry Rooms — the short forms of Reconstruction, Baiting and Humiliation
- Find Every Hidden Badge — Propel RC — the claim-in-lobby procedure and the category split
- Badge Guide — 99 Nights in the Forest Wiki (mirror) — the Standard versus Event classification, with its own difficulty ratings
- Flashlight — 99 Nights in the Forest Wiki — the Strong Flashlight that the Toolfinding badge requires
- Active Codes — Finding Dulcinea — badge diamonds cross-checked against the diamonds-from-codes totals
Related Pages
- Speedrun — the day counter that makes Swiftness possible, and the badge that a 90-minute run can carry
- Campfire — the four Firemaking badges, their fuel costs and the level ladder
- How to Get Diamonds Fast — badges measured against codes, chests and events
- All Classes — what 186 diamonds buys you, cheapest first
- Missing Kids — the four rescues behind Orienteering
- Crafting Bench — tier 4, which both Crafting and the speedrun ladder hang off
Keep Reading
Campfire: Level Ladder, Fuel Costs and Every Firemaking Badge
The campfire is the progression system of 99 Nights in the Forest: what it does while it burns, why logs stop mattering after level 4, the exact cost of each of the six levels, and the four Firemaking badges on the way.
Hard Mode in 99 Nights in the Forest — How to Unlock It, How the Corruption Meter Climbs Through Seven Stages, What a Rift Does, and the Five Corrupted Items That Explode and Permanently Widen the Corruption
Hard Mode arrived with The Forest Is Angry on 24 January 2026 and it is the single biggest change the game has had: one number, Corruption from 0 to 100, decides what the forest does to you. This page covers the account unlock, the vote at the Research Outpost, the seven thresholds and how they stack, the three Rift states and the 15-minute clock, the purple Corrupted Chests and the items inside them, the doubled Gem payout, and the seven places the guides still cannot agree.
Speedrun 99 Nights in the Forest: the Day Counter, the Swiftness Badge and Reaching Day 99 Under 90 Minutes
Speedrunning 99 Nights in the Forest is a clock, not a fight. Here is the day counter behind the 99 days, the 8x-or-9x ceiling, what each bed and rescue adds, the Temporal Accelerometer, real-day events, and which badges a fast run can stack.