The Mammoth in 99 Nights in the Forest — Neutral Until You Hit It, the One Your Pets Cannot Reach, and the 800-or-1000 Health Split

The Mammoth is the Snow Biome's heaviest neutral animal: 800 HP (or 1000, depending on the source), 30 damage, and a hit that knocks you back. What its neutrality actually means, why your tamed wolves can stand next to it and deal no damage at all, what killing it drops including the rare Mammoth Tusk, the Wilderness Hunting badge it feeds, the frozen ones in the ice that cannot be freed, and how it relates to the Hellephant.

Updated 2026-10-03

The Mammoth is the biggest animal in the Snow Biome and the only large one that will let you walk past it.

It is neutral, not friendly and not hostile. It wanders, it ignores you, and the moment you land a hit on it it becomes the most dangerous thing in the biome: 30 damage per hit, a walk speed of 20, and a swing that throws you through the air. That last part is the Mammoth's real signature — it is one of only two entities in the game that can knock a player away, and the other one, The Ram, is a hazard rather than an animal you plan around.

Two facts decide how people meet it. Your pets cannot hit it. A tamed Wolf standing inside the Mammoth's hitbox deals zero damage, which quietly breaks the usual "start the fight, let the pack finish it" pattern. And the health number is disputed — three sources publish 800, one publishes 1000.

Last verified: 2026-10-03.

Quick Answer

QuestionAnswer
What it isA neutral animal — it does not attack first
WhereSnow Biome (or the Volcanic Biome, as its red variant)
Health800 — one source says 1000, see the split below
Damage30 per hit, and the hit knocks you back
Walk speed20
DropsSteak (8–9), Ribs (2), Mammoth Tusk (0–1)
Tameable?Yes — Strong Taming Flute, 5 cycles, 10 Pumpkin + 5 Cake
Pets?They cannot damage it, whatever they are standing in
Other name for the variantThe Hellephant, also called the "Lava Mammoth"

Neutrality Is Not Friendliness

The Mammoth is neutral, and every source that describes it says the same thing: it will not chase you unless you damage it first. Walk past one in the snow and nothing happens. Hit it once and it chases until you die or break its detection radius.

Three details on that behaviour come from BreezeWiki, and together they explain why a Mammoth you have not touched behaves oddly:

  • While passive it wanders aimlessly. Nothing about its movement is aimed at you.
  • If a passive Mammoth has drifted too far from where it spawned, it teleports back — with a puff of smoke. This is why they can appear to vanish in open snow instead of walking away.
  • A killed Mammoth may respawn after a day. The snow is not emptied out by one kill.

The practical read: you get to choose when this fight starts, and you should spend that choice. A Mammoth at 800-odd HP with weak weapons is a long grind, so the standard advice is to arrive with gear you would not mind losing into the first swing.

The Health Split: Three Say 800, One Says 1000

SourceHealth
rblxguide800
Pocket Tactics800
The Miraheze entity list800
BreezeWiki1000

We go with 800, because three independent sources publish it against one. That is the honest state of the number: the Mammoth is described as having the highest health of any entity in the game apart from the ones you cannot kill at all — the Deer, the Owl, the Ram and the Kiwi. Even at the disputed lower figure it outranks everything you can actually shoot.

What is not disputed: 30 damage per hit and a walk speed of 20, both published by the same three sources. The Mammoth is slow. That is the whole reason the kill methods below work.

The Knockback — and the Pets That Cannot Help

Two things about fighting it are counter-intuitive, and both decide whether a fight goes your way.

The hit ragdolls you. BreezeWiki calls the knockback a property unique to the Mammoth and the Ram; its volcanic variant also does it but is treated as a reskin rather than a separate case. If you are melee, the 30 numbers on its stat block are the least of your problems — being thrown across the clearing while a 800-HP animal walks at you is what ends runs. Full coverage of the charge and the ragdoll is on the Hellephant page, where the mechanic is described at length.

Your pets cannot damage it. This one surprises people who tame animals to fight. BreezeWiki states plainly that if you attack a Mammoth and your wolves are close enough, they will try to attack and deal no damage, because its hitbox is too large for them to connect. A pet pack that normally shreds a Wolf will stand next to a Mammoth and do nothing.

That has a direct consequence for how you open the fight, and it is the opposite of the usual pattern:

  • Do not assume your pack will finish the last fifth of its health. Nothing you tamed can.
  • Bring something that reaches through the hitbox, or plan to finish it yourself.
  • The Beastmaster pack has the same limitation — five wolves still cannot reach it.

What Killing It Pays

All four sources agree on the drop list:

DropQuantityUse
Steak8–9Food, and the largest single meal drop in the game
Ribs2Food
Mammoth Tusk0–1Rare — the Mammoth and the Hellephant are the only mobs that drop one

The Tusk is the reason people farm it. It costs 2 Mammoth Tusks and 2 Wolf Pelts to make the Mammoth Helmet, and that piece is the one warm-clothing item not made at the Warm Clothing Shop — it comes out of the Tool Workshop, and it outranks the Polar Bear Hat. See the Warm Clothing page for the full ladder and the shop's four pieces.

Steak 8–9 is the underrated half. A Mammoth is effectively a food run that also happens to be armed. For a camp that has run out of food between nights, killing one is easier than farming 8–9 Steak's worth of anything else, and Ribs are the second-best source in the game.

Kill it, and the drop table is why — tame it, and the food arrives every night instead. The full tame route, the five cycles and the campfire work is on How to Tame a Mammoth; this page stays on the animal itself.

Where It Sits in the Snow

The Snow Biome holds three animals worth knowing, and the Mammoth is the top of that list by a wide margin:

MammothPolar BearArctic Fox
BehaviourNeutralHostileNeutral / tamable
Health800 (or 1000)HighLow
Damage30, knocks you backHighLow
DropsSteak 8–9, Ribs 2, Tusk 0–1Polar Bear Pelt, 0–1Fox Pelt
TameableYes — 10 Pumpkin + 5 CakeYesYes

The Mammoth and the Polar Bear are the two the community treats as apex snow animals; the Polar Bear page carries the other side of that comparison. Snow and volcanic biomes are one-or-the-other per run, so which of these you face depends on the run you rolled, and you need a Level 2+ campfire to see the biome markers on your map at all.

The variant question is settled and it is not two animals. The Hellephant is the Mammoth's Volcanic Biome version: same shape, same 30 damage, same knockback, same taming bill of 10 Pumpkin + 5 Cake, and it drops the cooked versions of the same food. Sources call it a variant or a reskin rather than a separate creature, and the players' name for it — Lava Mammoth — says the same thing.

Two Details From the Wiki That Change How You Meet One

The frozen ones cannot be freed. In the snow you will see Mammoths embedded in ice. BreezeWiki's trivia section notes that unlike other frozen entities, these cannot be freed — so a Mammoth stuck in ice is not a rescue you are missing, and it is also not a free kill that stays dead.

There is a badge on it. The Wilderness Hunting badge requires 10 Mammoths and 20 Polar Bears defeated, and pays out 10 plus Snowman Furniture. That is a farming commitment rather than a one-off hunt, and it is the most common reason a player stops killing Mammoths after the first few and starts noticing every one of them.

One single-source note: BreezeWiki lists the Mammoth as spawning in the Snow Biome at campfire Level 4+. No other source states a level requirement, so treat the number as plausible rather than settled.

How People Actually Kill It

Two published methods, and both exploit the fact that it moves at 20:

Circle it with a melee weapon. BreezeWiki's tip is the plain version: walk in circles around a Mammoth and swing. Its turn rate is slower than yours, so the gap never closes if you keep moving, and a hit that does land is the only thing that knocks you back.

Let it stuck on the Ice Temple stairs. The same tip names a specific spot — a Mammoth can get wedged at the entrance to the stairs inside the Ice Temple and lose interest in you entirely, even while you are still inside its detection radius. That is the safest kill in the game and it is a single-source detail, so treat it as a thing to try rather than a thing to plan around.

Neither method deals with the pets problem above — you still finish it yourself.

FAQ

Does the Mammoth attack me first? No. It is neutral — it wanders and ignores you until you damage it, then it chases. Only if you attack first does the fight start.

How much health does it have? 800, per three sources. One wiki publishes 1000. We go with 800 and flag the split rather than splitting the difference.

Why does my Wolf not damage it? Its hitbox is too large for tamed animals to connect — they will stand next to it and deal zero damage. Bring a weapon that can reach through, or accept that you are finishing it.

What does it drop? 8–9 Steak, 2 Ribs, and a rare 0–1 Mammoth Tusk. Tusks are its drop, and 2 of them make the Mammoth Helmet at the Tool Workshop.

Is the Mammoth the same as the Hellephant? It is the variant of the same animal. The Hellephant is the Volcanic Biome version, also called the Lava Mammoth, with the same stats and the same taming cost, dropping cooked food instead.

Why is there a Mammoth stuck in ice? Those are the frozen ones. BreezeWiki says they cannot be freed, unlike other frozen entities, so they are not a rescue target.

How do I get the Wilderness Hunting badge? Defeat 10 Mammoths and 20 Polar Bears. It pays 10 plus Snowman Furniture.

Should I kill it or tame it? Kill it for the Steak, the Tusk and the badge; tame it for a pet that feeds you every night. The taming route is on the tame page and the decision is the same one the Hellephant page describes — a damaged Mammoth cannot be tamed.

Related Pages

  • The Hellephant — the volcanic variant: the same knockback, the 500-or-800 health split, and the first-shot decision
  • How to Tame a Mammoth — the Strong Flute, five cycles and the 10 Pumpkin + 5 Cake bill
  • The Polar Bear — the other apex animal of the Snow Biome
  • The Ram — the only other entity that can knock you back
  • The Owl — the third Snow Biome animal, and why it cannot be killed at all
  • Warm Clothing — where the Mammoth Tusk goes, and the Mammoth Helmet at the Tool Workshop
  • Ice Temple — the stairs a Mammoth can get wedged on
  • Snow Biome — when this biome shows up in a run at all
  • Best Pet — why a tamed Mammoth is a food source first and a defender second
  • Pelt Trader — where Wolf Pelts go, and the four-tier pelt chain

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