Crafting Bench in 99 Nights in the Forest — Five Tiers, Every Recipe, and the Name Five Sources Cannot Agree On
The Crafting Bench is the station beside your campfire that decides what your run is allowed to build: five upgrade tiers, a full recipe list from the 3-Wood Map to the 40-and-40 Weather Machine, which tier each item is gated behind, and the total the ladder costs you. It is also called the Grinder, the Upgrade Station, the Skills Building and the Upgrade Building by different sources — and the flute upgrade those building names belong to is not a bench recipe at all. Every recipe, every disagreement, and the order we would actually craft in.
Crafting Bench in 99 Nights in the Forest
Every run in 99 Nights in the Forest starts the same way: a campfire, a pile of logs, and one station next to it where the whole build tree lives. Upgrade it five times and it takes you from a 3-Wood Map to machines that skip a night. Ignore it, and you are still crafting Old Beds on Day 30.
This page is the build tree in full: the tier ladder, every recipe the bench owns and how many of each material it eats, what each tier unlocks, what the whole ladder costs in total, and the naming problem that makes half the guides on the internet sound like they are describing five different buildings when they are partly describing one.
Quick Answer
| Question | Answer |
|---|---|
| What is it | The Crafting Bench — the station beside your campfire where you spend Wood, Scrap, and increasingly Cultist Gems and Gems of the Forest |
| How many tiers | Five. Each upgrade unlocks a new recipe tier and nothing unlocks out of order |
| Total ladder cost | 100 Wood + 81 Scrap + 2 Cultist Gems + 1 Gem of the Forest (our addition of the four rungs) |
| First craft, always | The Map — 3 Wood, Tier 1, and it can be opened anywhere |
| What it is not | It has no anvil, it does not craft the four Tool Workshop items, and it is not where the Taming Flute is upgraded |
| Biggest gate | Tier 5 needs a Gem of the Forest, which is a late-run material, not a grindable one |
Where It Is, and the Name Five Sources Cannot Agree On
Where. The fandom wiki puts it "to the east of the Campfire right next to it." bloxboom says you "find the Crafting Bench right behind your campfire." Both agree on the one thing that matters, that it sits in your base and never leaves — the two are describing the same corner of the camp from different camera angles. Do not go looking for it out in the forest.
What to call it. This is the part that makes search frustrating, so it is worth laying out plainly. The same station goes by at least five names in published material:
| Name used | Who uses it | Notes |
|---|---|---|
| Crafting Bench | bloxboom, beebom, and most recipe databases | The name the build tree is actually indexed under |
| Grinder | the fandom wiki | The same station: "Crafting works by putting certain materials into the Grinder located to the east of the Campfire" |
| Upgrade Station | several taming write-ups | Used for the flute upgrade step, which is a different interaction |
| Skills Building | PC Gamer, Digital Tech Explorer | A structure name, and it is where they place the flute upgrade |
| Upgrade Building | Stealthy Gaming | Another structure name, marked on the map by a hammer icon |
Two things follow from that table, and both matter:
- The Crafting Bench and the Tool Workshop are not the same building. The Tool Workshop is the three-floor stone castle with the Anvil — four top-tier recipes, one craft at a time, an anvil map icon. It has its own page. Every recipe in this article is a bench recipe; none of them need a trip to the workshop. See the Tool Workshop page for the other half of the crafting system.
- The flute upgrade is not a bench recipe, and we are not going to pretend the sources say it is. The taming guides put it at a structure called the Skills Building, the Upgrade Building, or the Workshop with a crossed-tools icon; PC Gamer and Digital Tech Explorer both note it "typically unlocks around Campfire Level 3" and sometimes closer to 4. Our own Taming Guide sends you there by the Upgrade Station name. What none of the recipe databases do is list a flute upgrade recipe. If you are looking for the flute route, the Taming Guide is the page — and if you are looking for the recipes, you are in the right one.
One corroboration worth having: the Tool Trader, the merchant inside that same cluster, is described by Escore News as selling an Old Taming Flute "for 20 coins" from the tool station. That is a separate transaction from the upgrade, and it is the trade our Pelt Trader page ends on.
The Five Tiers, and What Each One Unlocks
Select a recipe, hand over the materials, and it is instant — there is no craft timer at this station. Many items "can be placed down more than once," so the tier tables are a menu, not a one-off shopping list. A few items carry a use counter: the fandom wiki notes that items show a white circle with a number inside, which is how many uses they have left before they die. Farm Plots give 20 carrots. Bear Traps reset 10 times.
Tier 1 — the only three items you start with
| Item | Cost | What it does |
|---|---|---|
| Map | 3 Wood | Shows full map info, including chests and structures. Can be opened anywhere, not just at the bench |
| Old Bed | 20 Wood | Day counter increases by +1 |
| Bunny Trap | 5 Wood | Place near a bunny burrow to catch food; a carrot bait can yield 4 morsels |
The Map is the single best-value craft in the game and every source we checked lists it first. Spend 3 Wood on it on Day 1.
Tier 2 — the camp starts defending itself
| Item | Cost | What it does |
|---|---|---|
| Sun Dial | 5 Scrap (fandom) / 5 Wood (bloxboom) | Shows how long is left until day or night |
| Regular Bed | 5 Scrap | Day counter +1 |
| Compass | 3 Scrap | Shows which direction you are facing |
| Freezer | 4 Scrap | Stores food cleanly. Listed by the fandom wiki and beebom only |
| Farm Plot | 10 Wood | Grows carrots automatically every 2 days. Max 20 per player |
| Wood Rain Storage | 5 Scrap | Keeps stored wood dry in rain. Place more than once |
| Shelf | 2 Scrap | Storage. Place more than once |
| Log Wall | 12 Wood | Fortifies your base |
| Bear Trap | 3 Scrap | Ground trap dealing damage. Resets 10 times, then dies |
Tier 3 — the utility tier, and where most runs actually stall
| Item | Cost | What it does |
|---|---|---|
| Crock Pot | 15 Wood + 10 Scrap | Combines food into better food; berries and peppers are rejected |
| Radar | 15 Wood + 10 Scrap | Scans for important places. Each scan costs 15 Scrap |
| Boost Pad | 15 Wood + 10 Scrap | Get out of base faster. Unlocked at the bench by the Ice Temple Boost Pad Recipe Tablet |
| Biofuel Processor | 12 Wood + 12 Scrap | Turns logs and meat into better fuel; pelts work too |
| Torch | 6 Wood + 6 Scrap | Expands your safe zone by a small amount |
| Good Bed | 10 Wood + 10 Scrap | Day counter +1 |
| Lightning Rod | 8 Scrap | Attracts lightning so it stops hitting players. Place more than once |
Tier 4 — the gem wall begins
| Item | Cost | What it does |
|---|---|---|
| Ammo Crate | 20 Wood + 30 Scrap + 1 Cultist Gem | Trades Scrap for ammo |
| Oil Drill | 25 Wood + 35 Scrap + 1 Cultist Gem | Drills for oil periodically |
| Giant Bed | 20 Wood + 30 Scrap + 1 Cultist Gem | Day counter +1 |
| Teleporter | 15 Wood + 25 Scrap + 1 Cultist Gem | Teleport anywhere; needs 2+ to work |
Four Cultist Gems per rung is what turns Tier 4 into a Cultist grind rather than a wood grind.
Tier 5 — the endgame machines, all on one Gem
| Item | Cost | What it does |
|---|---|---|
| Respawn Capsule | 40 Wood + 40 Scrap + 1 Gem of the Forest | Respawns anyone nearby once charged |
| Temporal Accelerometer | 40 Wood + 40 Scrap + 1 Gem of the Forest | Skips a day/night cycle once charged |
| Weather Machine | 40 Wood + 40 Scrap + 1 Gem of the Forest | No rain or thunder for 3 days once charged |
All three sit behind the same single Gem of the Forest, so the tier is not a wall you grind past — it is a material you have to have earned elsewhere first. Where that Gem comes from is covered on the How to Get Diamonds Fast page.
The Upgrade Ladder as a Budget
Four rungs, and this is the arithmetic the recipe tables bury:
| Rung | Wood | Scrap | Other |
|---|---|---|---|
| 1 → 2 | 5 | 1 | — |
| 2 → 3 | 15 | 10 | — |
| 3 → 4 | 30 | 20 | 2 Cultist Gems |
| 4 → 5 | 50 | 50 | 1 Gem of the Forest |
| Total | 100 | 81 | 2 Cultist Gems + 1 Gem of the Forest |
That total is our addition of the four rungs. The per-rung numbers come from the sources below, and the Wood, Scrap and Gem columns are corroborated by three or more of them. The reason it is worth adding up: 81 Scrap on the ladder alone, before you buy a single Bear Trap or Lightning Rod. Scrap that goes into rungs 2 and 3 does not go into your defenses, and the ordering argument below is entirely about that.
The same ladder, with its sourcing notes and the Blacksmith shortcut, is documented from the scrap side on the How to Get Scrap Fast page. This page is the menu; that page is the money.
What the Numbers Are Actually For: A Craft Order We Would Defend
Stated as reasoning rather than as fact — this is our judgement built on the tables above, not a published tier list.
- Map — Day 1, 3 Wood. No argument. It is Tier 1, cheap, and changes how every other step goes.
- Farm Plot (Tier 2) second, not the beds. Carrots every 2 days, permanently, is the only renewable food source on this list. The Regular Bed that costs 5 Scrap and buys one day is the weakest thing you can spend Tier 2 on.
- Wood Rain Storage (Tier 2) before anything perishable. Rain destroying stacked wood is the kind of loss you notice a week later.
- Bear Traps (Tier 2) in real numbers. 3 Scrap each and they reset 10 times. What a trap does to each animal, and the eight-trap cap, are on our Bear Trap page. They are the cheapest damage in the game and they are why a Tier 2 bench still survives a bad night.
- Sun Dial and Compass are comfort crafts. The Sun Dial's cost is itself disputed (below). Nobody's run has ended because they skipped them.
- Tier 3 is where you pause and think. Radar, Crock Pot, Torch and Good Bed all compete for the same 15 Wood and 10 Scrap, and Tier 4 is about to demand 2 Cultist Gems. Craft Tier 3 for the specific problem you have, not for the tier number.
- Do not craft Tier 5 until the Gem is already in your pack. Rushing to Tier 4 to reach 5 does not skip the Gem, it just spends the Scrap first.
Where Sources Disagree
| Point | What each source says | Our reading |
|---|---|---|
| Bench 2 → 3 Scrap | 10 (beebom, Finding Dulcinea, and our own scrap page) vs 15 (bloxboom) | We use 10 — three sources to bloxboom's one, and it is the number the ladder total is built on |
| Sun Dial cost | 5 Scrap (fandom, beebom) vs 5 Wood (bloxboom) | Genuinely unsettled. Note that the tier agrees everywhere and only the material is contested |
| Tier 2 item list | Freezer appears on the fandom wiki and beebom; bloxboom's Tier 2 list omits it | Two sources, so we include it and flag it |
| The Hammer | beebom and bloxboom file it under the Tool Workshop (5 Wood + 5 Scrap); the fandom wiki's bench tables do not assign it a tier at all | We treat it as a workshop item and leave it there. Our Tool Workshop page records the 5/5 recipe from a single source |
| Bench 4 → 5 cost | 50 Wood + 50 Scrap + 1 Gem of the Forest (four sources) vs a calculator listing 40 / 40 with 3 Cultist Medallions | We use 50/50. The calculator also names a material — Cultist Medallion — that no other source uses, which reads as an older schema |
| Where the station is | "East of the campfire" (fandom) vs "right behind your campfire" (bloxboom) | Cosmetic. Both place it in base |
| How many items are unlocked at start | The recipe tables list three Tier 1 items; beebom says you start with four craftable items | Minor, recorded rather than resolved |
The Blacksmith Skips a Rung
The one class that changes this ladder is the Blacksmith. It crafts one tier higher without paying for that rung, and the rung it skips is almost always 3 → 4 — the one carrying 2 Cultist Gems. On a normal run, those two gems are the difference between "Tier 4 now" and "Tier 4 next week." What that is worth, and the point at which it stops being worth anything, is argued out in full on the Blacksmith class page.
What the Bench Does Not Do
Worth stating, because the naming table above causes this confusion as often as the rest of this page combined:
- No Anvil recipes. The Chainsaw, Riot Shield, Tactical Shotgun, Thorn Body, and the two helmets all come from the Tool Workshop, not here.
- No pelt trading. That is the Pelt Trader.
- No flute upgrade. See the Taming Guide for that route.
- No campfire upgrade. Feeding the fire is its own loop — see How to Get Wood Fast.
FAQ
Do I have to upgrade in order? Yes. Every source that addresses it states the bench must be upgraded sequentially; you cannot buy Tier 4 recipes from a Tier 2 bench. The one exception is the Blacksmith class, which is allowed a one-rung skip.
Is upgrading the bench consuming? No, it is permanent for the run. The bench stays and keeps its tier. Recipes, by contrast, are not permanent — items with a use counter die when it runs out.
What is the cheapest useful thing I can craft? The Map, at 3 Wood. It is Tier 1 and it is the reason you can plan anything else on this page.
Why is my Tier 4 item greyed out? It needs 2 Cultist Gems per rung. Gems are not a bench currency and cannot be substituted — see the Ice Temple for the most reliable source.
Can I craft several of the same thing? Yes for most structures. Farm Plots, Wood Rain Storage, Shelf, Bear Trap and Lightning Rod are explicitly placeable more than once. Farm Plots cap at 20.
How many Farm Plots can I own? The fandom wiki states a maximum of 20 per player. Single-source, so treat it as likely rather than certain.
Sources
Checked 2026-10-03, listed by how much weight they carry.
Two or more sources agreeing: the five-tier structure of the bench; the Map as the first and cheapest craft; the 3-Wood / 20-Wood / 5-Wood Tier 1 costs; the entire Tier 3 and Tier 4 cost columns; the Radar at 15 Wood and 10 Scrap; the Tier 5 trio all sharing one Gem of the Forest; the sequential upgrade rule; and the Farm Plot cap.
Sources that disagree, and where: the Bench 2 → 3 Scrap cost, the Sun Dial material, the Tier 2 item list, and the Bench 4 → 5 figures — all set out above rather than silently resolved.
Single-source, flagged: the Freezer and its 4-Scrap cost; the Farm Plot maximum of 20; the use-counter mechanic on items with a white circle; the Hammer recipe of 5 Wood and 5 Scrap; and the Bench 4 → 5 alternative figures from the calculator listing.
Not published anywhere we could find: any official statement of the total ladder cost (the 100 / 81 / 2 / 1 figures here are our addition), the exact per-scan behaviour of the Radar beyond its 15-Scrap cost, and — importantly — any source that documents the flute upgrade as a bench recipe. We have deliberately not written one.
Structure names, which vary by source and are recorded rather than reconciled: Crafting Bench, Grinder, Upgrade Station, Skills Building, Upgrade Building.
Related Pages
- Tool Workshop — the Anvil castle, and the four recipes this bench never offers
- How to Get Scrap Fast — where the 81 Scrap on this ladder comes from
- How to Get Wood Fast — the 100 Wood, and the campfire level that gates the map
- Blacksmith class — skips the 3 → 4 rung and its two Cultist Gems
- Taming Guide — the flute route that lives somewhere else entirely
- How to Get Diamonds Fast — the Gem of the Forest that gates Tier 5
- Ice Temple — Cultist Gems, and the Boost Pad recipe tablet
- All Locations — where the bench sits in the base, and what else is inside it
- Beginner Guide — the first-day order these recommendations come from
- Best Base Design — what to do with the walls, traps and storage once you have them
Keep Reading
Tool Workshop in 99 Nights in the Forest — Assemble the Anvil, One Craft at a Time, and Let Your Biome Choose the Helmet
The Tool Workshop is the only crafting station you have to build before it builds anything: three floors of stone brick, two cultists and a crossbow cultist guarding them, an anvil you assemble from three pieces scattered across the floors, and a queue that only ever runs one item at a time. This page covers how to open it, what is inside, how the Meteor Shower turns it into a lava version that never goes back, the Radar that points you at it, the tool-versus-trader naming trap, and the thing most guides never state: which helmet you can craft is chosen by your biome, not by you.
Frog Cave: the Eight-Key Dungeon Under the Whirlpool — the Frog King's Split Chain, the Chest Rates, and the Badge That Is the Real Payoff
Everything about the Frog Cave in 99 Nights in the Forest that the boss guide leaves out: the two gates (Campfire Level 2 and 8 Frog Keys), the whirlpool pond with its no-diving sign, what the room looks like inside, when the Frog King spawns, why killing him cascades into fourteen frogs, the Frog Chest's 1–3% rolls versus its guaranteed container, the cave pond fishing route, and the Beastmaster badge — including the reward number every source disagrees on.
Ice Temple: the Frozen Beam That Gives You Cultist Gems Without Playing the Last-Kill Lottery
The Ice Temple is a two-floor ice-covered cultist structure in the Snow Biome. What the central Frozen Beam actually does (it is the loot and the trap at once), which gems come from it, the Ice Chest on the second floor and the Legendary Chest, what the Boost Pad Recipe Tablet unlocks, the Ice Sculpting badge, the owl sigil that explains The Owl, and why this beats the Cultist Stronghold for gems.