The Bunny: One Carrot, One Cycle
What a Bunny drops, where burrows and farms spawn them, why the trap yield disagrees with the bait line, the six places a Bunny Foot can go.
Every progression ladder in 99 Nights in the Forest starts at the same place: a dead rabbit. The Pelt Trader's first rung takes a Bunny Foot. The first real sack upgrade takes a Bunny Foot. The bandage recipe, the warm clothing, the Chainsaw, the Riot Shield — all billed in Bunny Feet, all farmable before you ever leave the green forest. And the tame itself, the Bunny, is the cheapest in the game: one Carrot, one cycle on the flute you spawn with, about twenty seconds.
That is also why the Bunny is strange to write about. It is the least dangerous animal on the map and one of the most argued-about: two sources say it has 45 health and one says 50, the foot is "0-1" in three drop tables and "a 1 in 6 chance" in two others, and the trap yield on our own Crafting Bench page disagrees with every external wiki we can find. Meanwhile a third of the class roster has an explicit rule about this animal — and the rule is that killing bunnies counts for nothing.
This page is the animal in one place: where it spawns, what it drops, every sink its foot feeds, how the tame works, and the class and badge rules that route through it.
Last verified: 2026-10-08.
Quick Answer
| Question | Answer |
|---|---|
| What it is | A passive animal — the first passive entity ever added to the game |
| Threat | None. It wanders until you hit it, then flees in hopping bursts |
| Health | 45 (two sources) or 50 (one source) — see the disagreement below |
| Where it spawns | The Forest biome (Campfire Level 0-3), Bunny Burrows (1-2 per burrow), and Farms (4-6) |
| Tame | Old Taming Flute, 1 cycle, 1 Carrot — tied with the Kiwi for the cheapest tame in the game |
| Does it fight for you? | No. The only tameable animal that never attacks anything |
| Drops | Morsel 1-2 guaranteed; Bunny Foot 0-1 (or a 1-in-6 chance, depending on the source) |
| Trap kill | 3 Morsels on every external wiki; our own bench page says a baited trap yields 4 |
| Worth killing? | Yes — it is the bottom rung of the pelt chain and the only material you can farm in the green forest |
Bunny or Rabbit: The Same Animal With Two Names
The game calls it the Bunny. Half the guides call it a rabbit. The fandom wiki is the purest example of the confusion: its article is literally titled Rabbit, and the first sentence says "The Bunny is a passive Entity in 99 Nights in the Forest." Beebom's taming table has a row named Rabbit with the identical bill. Stealthy Gaming uses both words in the same paragraph. The item the animal drops is a Bunny Foot on every source, which is probably why the animal name never fully settled.
We standardize on Bunny across the site, because that is what the item names and the burrow names use — Bunny Foot, Bunny Trap, Bunny Burrow. If you searched for the rabbit version, this is the right page: everything here applies to both words.
One genuinely different thing does exist under a similar name: fandom's entity index lists an Evil Bunny, a hostile variant attached to event content. No other source we found describes it, and it is not the animal this page is about. We mention it so you do not mistake a Halloween-event monster for a balance change to the regular Bunny.
Bunny Foot is the first pelt rung, and the Fairy is the other early camp NPC worth a page.
Where Bunnies Spawn
Three spawn answers exist, and they are not in conflict so much as in layers:
| Place | How many | Note |
|---|---|---|
| The Forest biome | scattered | Requires Campfire Level 0-3 — in practice, everywhere from the start |
| Bunny Burrow | 1-2 per burrow | A structure only Bunnies use |
| The Farm | 4-6 | The densest single location |
The Bunny Burrow is worth naming because it is unique in the game: per the 99nightsintheforest.wiki, the Bunny is "the only entity with a unique spawn structure." That structure is what makes trap farming possible — you place the trap where the bunnies come out, not where they wander.
Two further details rest on the fandom wiki alone, and we flag them rather than assert them: burrows reportedly sit near Level 1-2 campfires while farms populate at Level 3-6, and a Bunny that has been led too far from its spawn point will teleport back in a puff of smoke. Neither appears anywhere else, but the teleport one matters if you are trying to drag one home.
How a Bunny Behaves When You Attack It
The behavior loop is consistent across every source: the Bunny wanders aimlessly until something damages it, then runs away in erratic hops, and stops fleeing after a while without damage. The difficulty is entirely in the hitting.
- Melee beats bullets here. Several sources recommend melee weapons for the wider hitbox, with the Spear named specifically; arrows and slow projectiles whiff against something this small.
- A far shot may not trigger the flee. Fandom and the 99nightsintheforest.wiki both note that shooting from a distance sometimes kills before the Bunny reacts — but only really works with infinite-ammo guns like the Raygun or Laser Cannon, because a Bunny is not worth an ammo budget.
- Bunnies get stuck in bushes. The 99nightsintheforest.wiki's fix is the most practical line on any of these pages: place a Bunny Trap directly on top of a stuck Bunny.
- A Bear Trap one-shots it. Our Bear Trap page lists the Bunny among the one-hit kills, though spending a trap item on a one-foot animal is the wrong direction — the 5-Wood Bunny Trap exists precisely so you do not do that.
What a Bunny Drops
| Item | Quantity | Who says what |
|---|---|---|
| Morsel | 1-2 | Guaranteed, all sources |
| Bunny Foot | 0-1 in three drop tables; 1-in-6 chance in two others | Contested — see below |
| Steak | 0 | Bunnies are not a meat source |
The Bunny Foot rate is the number that matters, because the entire early game trades on it. The fandom wiki's older revision, the Miraheze wiki and 99-nights-in-the-forest.com all print it as a range: 0-1. The fandom wiki's current Rabbit article and the 99nightsintheforest.wiki both pin it down as a 1-in-6 chance. Our own Warm Clothing page calls the foot "Common — the easiest material here," which reads as more generous than either.
The honest reading is that nobody has published a verified rate and the wikis are describing the same animal from different playtime. What is not contested is the direction: across every source, the Bunny is the fastest foot supply on the map, and the Farm's 4-6 spawn count is the densest place to collect them.
Health is the other contested number: 45 on 99-nights-in-the-forest.com and Miraheze, 50 on the 99nightsintheforest.wiki. Nothing in the game is balanced around the difference — a Bear Trap, a trap, or one melee swing ends it either way.
Three Bunny Feet buy the biggest sprint boost in the game, which our Sprint Speed guide ranks at the top.
The Bunny Foot: Every Place It Can Go
This is the section that earns the Bunny a page. The foot is not just a trade item; it is the opening bid on five different ladders, and it is the only material in the green forest that feeds all of them.
| Sink | Cost | What it buys |
|---|---|---|
| Pelt Trader, 1st trade | 1 Bunny Foot | Good Axe, Good Sack or Old Flashlight — your choice |
| Earmuffs | 2 Bunny Foot | The cheapest warm clothing piece |
| Beanie | 1 Bunny Foot + 1 Arctic Fox Pelt | The cheapest genuinely useful cold piece |
| Bandage | 2 Bunny Foot + 2 Wolf Pelt | And the price climbs +1 of each on every craft |
| Chainsaw | 6 Bunny Foot (contested — see our Chainsaw page) | Plus the gem, pelts and scrap |
| Riot Shield | 6 Bunny Foot | Plus gems, pelts and 25 Scrap |
| Biofuel Processor | 1 Bunny Foot = 2 fuel | Single source; the foot is a pelt, and most pelts burn |
Two structural facts sit under that table. First, from our Warm Clothing page: Bunny Foot is the only material you can farm in the green forest before you commit to the snow — every other pelt in the game costs a fight or a biome. Second, from our Pelt Trader page: the foot is not exclusive to the trader's chain, and the queue of sinks is long enough that spending feet on the wrong thing first is a real way to stall a run.
The Old Taming Flute any tame needs comes free from the Domestication Cabin, mapped on our Cabins page.
The Bunny Trap: 5 Wood and One Placement Rule
The trap is the idle-farming answer to the chase problem, and nearly everything about it is agreed:
- It costs 5 Wood — every source agrees on the number.
- It is placed near a Bunny Burrow, so newly-spawned Bunnies walk straight into it (fandom's tip is to put it right next to the burrow exit).
- A Bunny that touches it dies instantly and drops 3 Morsels — this figure appears on the fandom wiki, Miraheze, 99-nights-in-the-forest.com and the 99nightsintheforest.wiki.
- Putting one on top of a stuck Bunny is the acknowledged fix for the bush problem.
What is not agreed:
- The yield with bait. Our own Crafting Bench page describes the trap as taking "a carrot bait" that "can yield 4 morsels." No external source mentions bait at all — they all say 3, flat. Either the bait mechanic is real and raises 3 to 4, or our bench page inherited a wrong line. We are not resolving it; we are flagging that the 4 requires our own page and nothing else.
- Which bench tier it sits on. Our bench page and Carrot page put the Bunny Trap at Tier 2. GamesRadar's recipe list puts it at Level 1, alongside the Map and the Old Bed. Everyone agrees on the 5 Wood; the tier is the disagreement, and it matters for one reason — when you can first build it.
Its mirror image is the Berry-billed Kiwi, the only other one-stage Old-Flute tame in the game.
Taming One: One Carrot, One Cycle, About Twenty Seconds
The tame is the cheapest complete process in the game, and every source prints the same bill:
| Field | Value |
|---|---|
| Flute | Old Taming Flute — the one you spawn with |
| Cycles | 1 — one face above the animal's head |
| Per cycle | 1 Carrot |
| Campfire gate | None |
| Biome gate | None — Forest, farms and burrows all qualify |
The process: find a Bunny, step inside the green circle, play the fishing-style minigame once, feed one Carrot. Done. Our Taming Guide times the whole thing at about twenty seconds, and our Chili page prices the contrast — the Arctic Fox's bill is the same shape but costs three cycles, three Steak and three Chili that do not exist until you plant them a day earlier. The Bunny is a snap decision; the fox is an appointment.
Chili only ever arrives from a Seed Pack, as our Seed Packs page explains. Two practical notes. The Old Flute spawns in the Domestication Cabin / Abandoned Animal Shelter structure near camp — a red tent with a pot in it. And the Zookeeper class widens the minigame's tolerance, which for a one-cycle animal barely matters; the class's real relationship with the Bunny is further down this page.
What a Tamed Bunny Does: Nothing, On Purpose
This is the part that catches new players, and two sources state it flatly. Stealthy Gaming: tamed animals defend you, "except for rabbits." Our own Best Pet page: "Rabbits do not attack hostile entities once provoked, unlike every other tameable animal. They are for levelling your flute, not for defence."
So the honest value list of a tamed Bunny:
- It follows you and converts its anger bar into a jolly bar — it is permanently calm.
- It picks up loose items. Our Taming Guide records pets collecting Morsels and Bunny Feet off the ground, which makes a pet Bunny a slow passive-gathering tool.
- It fills the flute XP bar. One tame is one tame, and the Bunny is the cheapest repeatable tame in the game — this is the entire reason to own one.
It will not guard camp, it will not fight a Wolf, and the Husbandry badge explicitly does not count it. If you want a guard, the Wolf is the cheapest one that bites.
The Bunny in Every Class's Math
The Bunny appears in class requirements more than any other animal, and the relationships point in opposite directions:
- Zookeeper — the Bunny is the counter. The class's 60-tame wall is cheapest to fill at one Carrot per tame, and two wiki pages publish the shortcut openly: tame Bunnies with map-spawned Carrots, reset the run, and the counter keeps the credit. Our Zookeeper page prices that loop.
- Hunter — the Bunny is half of Level 2. The requirement is 120 bunnies and 120 wolves, and our Hunter page points out it is the only class counter that does not grow between rungs.
- Big Game Hunter — the Bunny is the training dummy. The published fast route is clearing bunnies and wolves near a small campfire across several runs; the class's own perk table turns 3 Bunny Foot into 15% sprint speed, which our Big Game Hunter page calls the cheapest way the class shows off.
- Assassin, Fire Bandit, Pyromaniac — the Bunny is explicitly worth nothing. "Bunny kills do not count" is stated for the Assassin and the Fire Bandit, and our Flamethrower page repeats it for the Pyromaniac. The classic rabbit-farming loop that speeds up every other class does nothing for these three.
- Berserker — one uncorroborated line. A single fandom thread reply says Bunny kills do not count for the auto-revive counter too. Our Berserker page carries it as unconfirmed.
- Chef — the Bunny is a Morsel. Its row on the recipe-ingredient table is "Bunny, Wolf, Alpha Wolf, Bear → Morsel."
The Badges That Route Through the Bunny
Three badge lines touch this animal, and they pull in different directions:
| Badge | Requirement | The Bunny's role |
|---|---|---|
| Taming | Tame an animal with an older taming flute | The Bunny is the usual target — 1 cycle, no gates |
| Husbandry | Tame a powerful animal (Bear, Mammoth, Hellephant) | Does not count — Bunny, Wolf and Alpha Wolf are excluded |
| Hunter (fandom only) | Get 50 pelt drops from animals | Bunny Feet are the only pelts you can passively farm in bulk |
The first two are on our All Badges page. The third — 50 pelt drops for 5 Diamonds plus furniture — appears on the fandom Rabbit page and nowhere else we checked, so treat it as a lead rather than a settled row. What is safe to say: if any pelt-count requirement exists, the Bunny is how you fill it, because it is the only pelt source that fights back with running instead of damage.
Event badges expire when their window closes, and our update log tracks the current one.
Where Sources Disagree
Six places where the published material contradicts itself or us. None of them change how the animal plays; all of them change a number someone will put in a guide.
- Health. 45 on 99-nights-in-the-forest.com and Miraheze; 50 on the 99nightsintheforest.wiki. No third source.
- Bunny Foot drop rate. "0-1" on the fandom wiki's older revision, Miraheze and 99-nights-in-the-forest.com; "1 in 6 chance" on the fandom wiki's current Rabbit article and the 99nightsintheforest.wiki. Our Warm Clothing page calls it "Common," which is looser than both.
- Trap yield with bait. 3 Morsels, flat, on all four external sources. Our Crafting Bench page says a carrot-baited trap "can yield 4 morsels." The bait mechanic appears nowhere else.
- The trap's bench tier. Tier 2 on our bench and Carrot pages; Level 1 on GamesRadar's recipe list. Both agree it costs 5 Wood.
- The teleport-back behavior. A Bunny led far from its spawn teleports home in a puff of smoke — fandom's Rabbit article only. No other source describes it.
- Biofuel value. One Bunny Foot = 2 fuel points, on the 99nightsintheforest.wiki only. Our Biofuel page confirms feet burn but publishes no number.
Frequently Asked Questions
Is a bunny and a rabbit the same thing in 99 Nights in the Forest? Yes. The game's items say Bunny (Bunny Foot, Bunny Trap, Bunny Burrow); several guides say rabbit; the fandom wiki titled its article Rabbit and describes the Bunny in the first sentence. One animal.
What does a Bunny drop? 1-2 Morsels always, plus a Bunny Foot — printed as 0-1 on three wikis and a 1-in-6 chance on two. A trap kill drops 3 Morsels in place of the usual roll.
How do I tame a Bunny? Play the Old Taming Flute once inside the green circle, then feed 1 Carrot. No campfire level, no biome requirement, about twenty seconds end to end.
Do tamed Bunnies fight? No. It is the only tameable animal that never attacks anything, on every source. It follows you, picks up loose Morsels and Bunny Feet, and fills the flute XP bar.
Why do my Bunny kills not count for my class? Because three classes say so. The Assassin, the Fire Bandit and the Pyromaniac all exclude Bunny kills from their leveling counters — the easiest animal in the game is deliberately worth zero to them.
What is the fastest way to farm Bunny Feet? A Bunny Trap beside a burrow (5 Wood, kills spawns automatically, 3 Morsels each) for food, or melee kills around the Farm for the feet themselves — the Farm spawns 4-6 at a time and melee has the wide hitbox the chase problem rewards.
Is the Bunny the cheapest tame in the game? Tied. One Carrot and one cycle for the Bunny; one Berry and one cycle for the Kiwi — but the Kiwi is gated behind Campfire Level 6, so the Bunny is the cheapest tame you can actually do early.
Sources
- 99 Nights in the Forest Wiki (fandom) — Bunny (older revision) — https://99-nights-in-the-forest.fandom.com/wiki/Bunny?oldid=5849
- 99 Nights in the Forest Wiki (fandom) — Rabbit (current article) — https://99-nights-in-the-forest.fandom.com/wiki/Rabbit
- 99 Nights in the Forest Wiki (Miraheze) — Bunny — https://99nightsintheforestroblox.miraheze.org/wiki/Bunny
- 99 Nights In The Forest Wiki — Pet Bunny — https://99nightsintheforest.wiki/Pet_Bunny
- 99 Nights in the Forest Wiki — Bunny — https://99-nights-in-the-forest.com/entities/bunny
- 99 Nights in the Forest Wiki — Old Taming Flute — https://99-nights-in-the-forest.com/items/old-taming-flute
- 99 Nights in the Forest Wiki — Items (Bunny Foot) — https://99-nights-in-the-forest.com/items
- 99 Nights In The Forest Wiki — Special Items — https://99nightsintheforest.wiki/special-items
- 99 Nights in the Forest Wiki (Miraheze) — Items — https://99nightsintheforestroblox.miraheze.org/wiki/Items
- Stealthy Gaming — All Taming Requirements — https://stealthygaming.com/?p=28377/
- Beebom — How to Tame Animals in 99 Nights in the Forest — https://beebom.com/how-to-tame-animals-in-99-nights-in-the-forest/
- BloxBoom — How to Tame Animals in 99 Nights in the Forest — https://bloxboom.com/blog/how-to-tame-animals-in-99-nights-in-the-forest
- 99nightsintheforest.net — Feeding Kit and Taming Guide — https://www.99nightsintheforest.net/20251124update/article/material/Feeding-Kit.html
- GamesRadar+ — All 99 Nights in the Forest crafting recipes explained — https://www.gamesradar.com/games/simulation/99-nights-in-the-forest-crafting-recipes-perks-bench-upgrade/
- Our own Warm Clothing page — the Bunny Foot sinks and the green-forest rule — https://99nightsdb.com/items/warm-clothing
- Our own Pelt Trader page — the four-rung chain and the first trade — https://99nightsdb.com/items/pelt-trader
The The Bunny is one of the creatures players run into during the Halloween 2026 season (18 Sep – 15 Nov); the full Trick or Treat loop and the Pumpkin Reaper's 14-item shop are on the Halloween 2026 guide.
Related Pages
- Carrot — the entire taming bill, and the trap bait
- Pelt Trader — the first rung of the four-pelt chain
- Warm Clothing — the other sink for every foot you farm
- Taming Guide — the full tameable-animal table
- Best Pet — where the non-fighting pet fits
- Zookeeper Class — the 60-tame wall priced in Bunnies
- Hunter Class — the 120-bunny counter
- All Badges — which badges count the Bunny and which refuse it
- Crafting Bench — the Bunny Trap recipe and the tier argument
- Bear Trap — the one-shot alternative that is usually the wrong spend
- Chili — the other taming food, and the lead time the Bunny does not have
- Steak — the taming currency for everything that fights back
Keep Reading
The Fairy: Two Things With One Name
The Fairy: her Mushroom House, the campfire level that unlocks her, the flower-for-seeds trade, and why a second 'Fairy' is a rotating mini-biome.
Kiwi: Cheapest Tame, Level 6 Gate
The Kiwi is tied with the Bunny for the cheapest tame in 99 Nights in the Forest: one cycle and one Berry on the Old Taming Flute.
Arctic Fox: Stats, Pack & Taming
Where the Arctic Fox spawns, the 80 HP / 12 damage / 27 speed stat line and the sources that disagree, why hitting one fox brings its whole pack.