Big Game Hunter Class in 99 Nights in the Forest — 600 Diamonds, Nine Rows on the Pelt List, and Buffs Only Two Biomes Will Give You

The Big Game Hunter is a 600-Diamond class that trades a weapon for a list: a Pelt List of nine rows you spend pelts and animal parts on inside a single run, from sprint speed and damage to permanent health, and in the Snow and Volcano biomes only, warmth, more damage and a poison chance. Every row, every count, what each level costs, the ammo problem, and the four places the sources fight.

Updated 2026-10-03

Big Game Hunter Class in 99 Nights in the Forest

The Big Game Hunter is the most self-funded class in the game. It costs 600 Diamonds, and it does not hand you a weapon to win with. It hands you a Pelt List — a menu of nine rows — and then lets you spend the animals you already have to kill into stats that stay with you for the rest of the run.

That is the whole class, and it is also the reason the page is worth reading. Almost every guide that covers this class lists the perks as three short lines ("can consume pelts", "higher pelt drop rate", "infinite mammoth tusks") and stops there. The numbers people actually need — how many of each pelt, which ones are locked to a biome, which row is level-gated — are scattered across three wikis that do not agree with each other.

This page collects all nine rows, prints the disagreement rather than averaging it, and separates what is published from what is arithmetic we did ourselves.

Quick Answer

QuestionAnswer
What it isA self-scaling class. It grows with what you hunt, not with what you loot
Cost600 Diamonds — every source agrees
AvailabilityThe Class Shop, and it is only there when the shop is stocked. See All Classes for how the shop works
Starter kit1 Rifle + 12 Rifle ammo + a Pelt List
Level 1You can consume animal pelts for permanent bonuses
Level 2Higher pelt drop rate — needs 70 wolves killed and 50 pelts used
Level 3Infinite Mammoth Tusk consumption for permanent health — needs 150 wolves killed and 100 pelts used
How many Pelt List rows?Nine. That is our count of the published rows, and three sources list different numbers
Biome-gated rows?Yes. Three of the nine only appear in a Snow or Volcano run
Worth it?See Is It Worth 600 Diamonds. Sources genuinely disagree

What You Are Actually Buying

The 600 Diamond price is stated identically by the fandom wiki, RBLXGuide, Sportskeeda and Gamermovil. It puts the class in the joint-most-expensive tier, alongside the Cyborg, the Necromancer and the Vampire.

Two sources add the detail most guides skip: the class is bought from the Class Shop, and it is only available when the shop is carrying it. That means the 600 Diamonds is the price of gaining access to the class the next time it rotates in, not the price of owning it forever.

To assemble 600 Diamonds, the routes our own Diamonds page covers are the ones sources name: raiding the Cultist Stronghold, completing badges, and opening high-rarity chests. One guide adds a specific figure — roughly 5 Diamonds per Stronghold run — but that is a single source and we do not carry the number.

You also spawn with a Rifle and 12 rounds of Rifle ammo. That is not much. It is the subject of a section below, because this class has a longer ammo problem than its price suggests.

The Pelt List, Row by Row

This is the core of the class and the thing nobody collects in one place. The fandom wiki is the only source we found that prints a full row set; Sportskeeda and Backyard Drunkard both publish a shorter version, and they are missing three of the nine.

RowHow manyWhat it givesWhere it comes from
Bunny Foot3Sprint 15% fasterBunnies, anywhere
Wolf Pelt3+5% damageWolves, anywhere
Arctic Fox Pelt3Permanent warmth, stacks with warm clothingSnow Biome only
Alpha Wolf Pelt310% chance ammo is refunded on a shotAlpha wolves, anywhere
Bear Pelt5+25 HP permanentlyBears, anywhere
Polar Bear Pelt3 (2 sources) / 5 (1 source)+10% damageSnow Biome only
Mammoth Tusk1 each, no limit+5 HP per tusk, stackingThe Mammoth, deep in the snow
Scorpion Shell10Attacks have a 15% chance to poisonThe Scorpion, Volcano Biome only
Cultist King Antler1+10% damageThe Cultist King

Two rows deserve their own treatment because they are the ones that quietly decide whether a run was worth starting.

Mammoth Tusks Are the Whole Late Game

The Mammoth Tusk row is the only row with no cap. Every tusk you eat is +5 max HP, and the fandom wiki's own strategy section says this is the class's ceiling: for a run of hundreds of days, hunting Mammoths for tusks can make you close to unkillable — at the cost of being slow to set up. Nothing else on this class scales without limit, which is why guides describe reaching Level 3 as the moment the class stops being average.

Note the level gate: the fandom wiki marks the tusk row as Level 3 exclusive. Before Level 3, it is not on the list.

Three Rows Are Biome-Locked, and That Is the Real Cost

Of the nine rows, three only exist in a specific biome:

  • Arctic Fox Pelt and Polar Bear Pelt — Snow Biome
  • Scorpion Shell — Volcano Biome

So the effective Pelt List in any given run is six to eight rows, not nine. A Snow run gives you all nine except the Scorpion Shell. A Volcano run gives you all nine except the two Snow rows. A Jungle or normal-Forest run gives you six — the fandom wiki lists the Jungle outcome explicitly as a downside of the class.

This is why the class's value is a variable, not a constant, and why "is it worth 600 Diamonds" has a different answer depending on the biome you spawn into.

The Cultist King Antler row is the loosest of the three. It is not marked as biome-locked, but it is also the row that appears on only one source — see the disagreement section below.

What Each Level Costs

The perks are agreed. The requirements are printed by only two of the guides we found, and they disagree about which level owns which.

LevelPerkRequirement
1Consume animal pelts for permanent bonusesNone published
2Higher pelt drop rate70 wolves killed, 50 pelts used
3Infinite Mammoth Tusk consumption for permanent health150 wolves killed, 100 pelts used

Our arithmetic: those two rungs add up to 220 wolves killed and 150 pelts consumed before the class is maxed. We print it because the two requirements are published separately by two guides and never added up anywhere, and because it makes the comparison with the cheap Hunter class honest — our Hunter page works out that class at roughly 610 animals total, so the cheaper class is the one that grinds longer.

Worth saying plainly: doing nothing to level the class still leaves you with a Rifle and 12 rounds. Every one of these buffs is something you go and earn.

"Permanent" Means One Run

Every source uses the word permanent for these buffs, and every source leaves it undefined.

The only source that defines it — and we flag it rather than carry it — says the buffs last for the duration of your current run and do not carry into a new game. That is consistent with how the counters behave in practice: the kill numbers and the eaten-pelt number are per-run, so the buffs they unlock behave the same way.

We state that as a reading of undefined wording, not as a published fact. No source we accept says it outright.

The Ammo Problem, and Three Ways Out

Twelve rounds per Rifle magazine is the class's weak point, and the sources say so independently.

The three published outs, in rough order of value:

  1. The Alpha Wolf Pelt row. A 10% chance that a shot refunds its own ammo. That is the row that turns a 12-round gun into a sustainable one, and it is the row most guides skip past.
  2. The Volcanic Biome ammo furnace. If you spawn in the Volcano, fuel-fed furnaces produce boxes of ammo. fandom names this as the counter to ammo scarcity.
  3. The Ammo Crate at Crafting Bench tier 4, and fishing, which occasionally turns up ammo boxes.

The honest summary: the class is strongest if you can convert 12 rounds into a lot of shots. If you cannot, the run becomes a melee run.

Where This Class Fights Itself and Your Team

The fandom wiki's own cons list is unusually blunt about this, and it is the part new buyers miss.

Against it, in a team: the Pelt Trader. The Pelt Trader wants the same pelts this class eats. For good items, teammates need pelts you consume. The wiki says the class does not work well with others — especially in four- and five-player runs — and that the higher pelt drop rate can be spent the other way round, feeding teammates so they can complete trades.

It is a solo class that happens to work in duos and trios. That is the fandom wiki's framing and we keep it.

Against itself: the grind. Getting all nine rows is time-consuming even with the Level 2 drop-rate perk, and that makes the class average-to-weak early. One guide's diagnosis is that most of the class's value arrives late, which is the same verdict our Hunter page reaches from the other direction.

How to Level It Without Dreading It

The fandom wiki's tips section has a small set of practical routes, and unlike most tips they are consistent with its own numbers:

  • The fast Level 1 to Level 3 route is several runs with a small campfire, clearing the bunnies and wolves near camp, and not expanding into the Alpha wolf or bear areas. That is a deliberate decision to farm the cheap counters and skip the expensive ones.
  • For the wolf counter specifically, stand on a tree branch or another elevated camping spot and shoot down at the wolves that spawn at night.
  • Three Bunny Feet beat the Assassin's sprint, with no health penalty attached. That is the fandom wiki's line and it is the cheapest way this class shows off.
  • Biome detection is free: the Pelt List tells you at the start of a run whether you are in Snow or Volcano, and so does the back of the missing kids noticeboard. This matters, because it decides whether three of nine rows are reachable.

Where Sources Disagree

Four genuine conflicts. We print them rather than pick one, because in two of the four cases the evidence is close.

1. Which level owns which perk — one rung apart. The fandom wiki, Sportskeeda and RBLXGuide all put the higher pelt drop rate at Level 2 and the infinite tusk consumption at Level 3. Backyard Drunkard shifts both up one: it gives Level 2 the drop rate and Level 3 the tusks, with the requirement numbers attached to those rungs. The requirement numbers are identical in both readings — 70 wolves / 50 pelts, then 150 wolves / 100 pelts. Only the level labels move. We go with the three-source reading because it is three against one, and because our own Hunter page treats the tusks as the Level 3 payoff.

2. Polar Bear Pelt: 3 or 5? Two independent sources (the fandom wiki and Backyard Drunkard) say 3. One — Sportskeeda, reprinted near-verbatim by Sports Rant — says 5. That is 2 against 1, so the table carries 3.

3. Are three rows biome-locked? Only the fandom wiki gates the Arctic Fox Pelt, Polar Bear Pelt and Scorpion Shell to Snow and Volcano. Sportskeeda and Backyard Drunkard list those same pelts with no biome restriction, which implies they are grabbable in any run. We carry the fandom wiki's version because it is the only one that says anything at all, and because the biome check it describes is a real in-game screen.

4. The Cultist King Antler row. It appears on the fandom wiki alone, in a list where every other row has at least one second source. It is therefore single-source and flagged as such. If you are planning a route around that +10% damage, know that nothing corroborates it.

One source we do not rely on at all publishes this class at 300 Diamonds, with a four-star rating and an entirely different perk list — Precision Shot, Track Prey, Forest Camouflage, Kill Shot, Hunter's Mark, plus a Compound Bow, a Hunting Knife, a Trap Kit and Scouting Binoculars, and a Level 2 requirement of 0/70 wolves that is confusingly close to the real one. Not one of those abilities appears in any other source we found, and the price is contradicted by four. We mention it only so you recognise it if you hit it.

Is It Worth 600 Diamonds?

For it, per the fandom wiki and Gamermovil: strong solo, decent in duos and trios with the right partners, excellent for long runs and leaderboard grinding. It spawns with a genuinely good ranged weapon. Every perk is different from the last, and together they let it beat other classes at their own jobs — faster than the Assassin on sprint, tankier than the Brawler on health.

Against it: the cost, the early-game weakness, and the pelt competition with your own team. Gamermovil rates it S-tier; the fandom wiki's own con list is longer than its pro list.

Our read: this is the class to buy if you intend to play single runs deep into the hundreds of days, and the class to skip if you play five-player lobbies, because in five-player lobbies you will be eating pelts your teammates needed. That is our synthesis of the published pros and cons, not a source's verdict.

For the 600-Diamond tier as a whole, see Best Class. For the cheap alternative that does a different-but-related job, see Hunter Class — our Hunter page already runs the full side-by-side.

FAQ

How much does the Big Game Hunter cost? 600 Diamonds. Stated identically by four independent sources.

Do you get the rifle every run? Yes — 1 Rifle and 12 Rifle ammo, plus the Pelt List each time. The Pelt List is not a permanent item you own; it is what the class brings.

How many rows does the Pelt List have? Nine published rows in the fullest source. In a given run you can only reach six to eight of them, because three rows are locked to the Snow and Volcano biomes.

Can I eat pelts before Level 3? The fandom wiki marks the Mammoth Tusk row as Level 3 exclusive. Whether the other rows are gated is not stated by any source we accept.

What unlocks Level 2 and Level 3? Level 2 needs 70 wolves killed and 50 pelts used; Level 3 needs 150 wolves killed and 100 pelts used. Both are single-guide figures, and the two guides that print them disagree about which rung they belong to.

Does the class work in a team? The fandom wiki says no, especially at four and five players, because of the Pelt Trader competition. It suggests the opposite use in team runs — feed your teammates the pelts.

What is the fastest way to max it? Clear bunnies and wolves around a small campfire across several runs without expanding into Alpha wolf or bear territory, and shoot down night wolves from an elevated spot. That is the fandom wiki's tip, not ours.

Sources

  • Fandom wiki, Big Game Hunter Class — the full nine-row Pelt List, the biome gating, the tusk stacking, the level-gate note, the tips, and the pros/cons. The most detailed source on this page and the only one that prints all nine rows.
  • Sportskeeda, Big Game Hunter guide — the 600-Diamond cost, the Class Shop stock condition, the per-level perk and requirement table, and the shorter seven-row pelt list.
  • Sports Rant (India Times), Big Game Hunter guide — a near-verbatim reprint of the Sportskeeda piece. It corroborates the numbers but is not an independent source, which is why we count it once rather than twice.
  • Backyard Drunkard, Big Game Hunter complete guide — an independent read that agrees on the cost and starter kit but shifts the level requirements one rung up.
  • RBLXGuide, Big Game Hunter — independent confirmation of the 600 Diamond price, the starter loadout and the three perks.
  • Gamermovil class table — independent 600-Diamond listing and the S-tier rating.
  • Our own Hunter Class page — the level-by-level comparison and the ~610 animal arithmetic it is built on.

Not relied on: one no-hyphen wiki page that publishes this class at 300 Diamonds with a seven-ability perk list found nowhere else. We use it as an example of source noise, not as evidence.

Related Pages

  • Hunter Class — the 40-Diamond alternative, and its full side-by-side with this class
  • All Classes — where the 600-Diamond tier sits, and how the Class Shop rotates
  • Best Class — the tier this class belongs to
  • Pelt Trader — the thing that competes with this class for the same pelts
  • The Mammoth — the only place the infinite health row comes from
  • The Scorpion — the Volcano-only row, and how scarce its shells are
  • The Cultist King — the single-source Antler row
  • Bear Trap — the cheapest way to rack up the wolf counter
  • How to Get Diamonds Fast — the grind in front of the 600 price
  • Warm Clothing — what the Arctic Fox Pelt row's warmth stacks with

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