The Boar in 99 Nights in the Forest — 125 Health, a Charge You Can Read, and the Helmet Only One Source Has Ever Written Down

The Boar is the Jungle Biome's common animal threat: 125 health, a damage figure nobody publishes, and an attack loop that ends in a dart away instead of a sustained bite. What its behaviour looks like step by step, why a pet can pull it off you and you can pull it back, the smoke teleport back to its spawn point, the drop table where three sources disagree, the Corn-and-Morsel taming route with the prerequisite nobody repeats, the Boar Tusk that only arrived with the August 2026 refresh and the Boar Helmet it makes, and the Boar King claim we are deliberately not carrying.

Updated 2026-10-03

Most of the Forest teaches you one habit: reach your fire before the Deer does. The Jungle Biome breaks that habit, because its common animal threat does not wait for you to reach anything — it charges. The Boar is the reason our Jungle page names Boars first among the biome's hazards, and it is the only animal in the game that both takes damage and hits hard enough to matter in the same package.

This page is about The Boar as an entity: how its attack loop actually runs, why the way it chases is not the way it behaves in the Forest, what the published numbers do and do not include, and — the part almost nothing covers — where its tusks go. The biome rules themselves (tar, the four temples, the Skull Trial Stone, the Fighting Pit wave table) are on Jungle Biome and are not repeated here.

Quick Answer

What it isA hostile jungle animal; the biome's common animal threat
WhereThe Jungle Biome, northwest of camp, and around the Jungle and Mother Temple areas
Health125 — but see the sourcing note below before you trust it
DamageNot published. The fandom wiki and rblxguide both still list it as TBA
Attack patternChase at speed → attack up close → dart away → resume the chase
SpecialCharge impact with very high damage per one source; you cannot outrun it once it has aggroed
Can it reach camp?Yes — Boars can enter the campfire area if you attack one first
DropsMorsel 1–2 (all sources), plus per one source Steak 1 and Boar Tusk 0–1
TameableYes — Old Taming Flute or better, Corn + Morsel, two stages
Added28 February 2026, Jungle Biome Part 1 — one source says 1 March
Unique lootBoar Tusk → the Boar Helmet at the Tool Workshop

Where It Lives, and What It Takes to Get There

Boars spawn exclusively in the Jungle, in large groups, which is what makes them the biome's pacing problem rather than its boss. One source places the spawn zone northwest of your camp and adds the practical gate that fits with everything else we know: the campfire has to be upgraded to Level 3–4 before the Jungle is a place you can safely work in. That number is a single source, but it agrees with the broader shape of the jungle route our own Jungle Biome page describes, so we carry it as guidance rather than fact.

Community pages additionally list Jungle Temple and the Mother Temple as places where Boars turn up, and an entity list we checked puts them at "Jungle Biome, Temple". None of these are hard spawn points — the fandom wiki's own line is blunt about it: the Boar does not spawn in any specifically named location.

Two environment facts from our Jungle page are worth carrying here because they change how you fight Boars rather than just where you meet them:

  • Tar is a Boar enabler. Tar slows you, and a slowed player standing in a tar pool is exactly what Boars are looking for. Getting out of the pool recovers most of your speed; standing in it does not.
  • Sightlines cut both ways. Jungle plants and big rocks block vision harder than the Forest does, which hides you from Boars and hides Boars from you. That is a reason to move first and shoot second.

The Attack Loop: Chase, Hit, Dart Away

The behaviour is consistent across the sources that describe it, and unlike several entity pages here it is not a mystery loop — it is a short one.

1. Wander. A Boar moves aimlessly until a player enters its detection radius or deals damage to it. There is no aggro timer, no wind-up telegraph on the chase itself.

2. Chase. Once it has seen you, it chases until either you die or you get outside its detection radius. That second clause is the escape condition, and it is the same rule the Wolf and the Mammoth run on: distance, not time, ends the encounter.

3. Hit, then dart. This is the part that surprises people who expect a wolf-style bite loop. When a Boar gets close it attacks, then darts away, then resumes the chase. So the fight is not a steady melee trade — it is a series of short commitments with gaps in them, and those gaps are when you are meant to be dealing damage back or repositioning.

4. Come home. Like The Mammoth, a Boar that has drifted too far from its original spawn point and dropped back to passive will teleport back to that spawn point with a puff of smoke. If you are farming a spot and a Boar disappears in smoke, this is why — it is not despawning, and it is not dead.

The Pet Rule That Changes Everything

One interaction deserves its own section because it is the most misplayed part of a Boar fight.

If a pet hits a Boar first, the Boar switches to the pet and stops targeting you. It stays on the pet until you attack it again, at which point it flips back to you.

That single line explains a lot of the advice you will read, and it lets us state plainly what does and does not follow from it:

  • Use the pet as a fuse, not a tank. Let the wolf or cat start the contact, take the first swings, then walk in yourself and take the Boar back. You trade a little damage for a much better angle.
  • Do not let a pet open a fight you cannot finish. Once the Boar is on the pet, your damage still works — but if you walk away, the Boar keeps chewing the pet, not you.
  • What we could not confirm: whether a tamed Boar follows the same pet-aggro rule when it is on your side. Nothing we found states it, and the reverse case (your pet fighting your own tamed Boar) is not documented either, so do not build a composition around it.

There is a second consequence that catches people camp-side: Boars can enter the campfire area if you attack them. Pulling one toward your base does not get you a safe meat farm — it gets a Boar in your camp.

Numbers: 125 Health, and a Damage Nobody Publishes

StatFigureHow it is sourced
Health125fandom lists it as 125?; rblxguide prints 125
DamageNot published (TBA)fandom and rblxguide both leave it as TBA
Walk speedImplied fastone source calls it fast and says you cannot outrun it once aggroed; both other sources list it TBA
Charge damage"Very high"one source, qualitative only
Added28 February 2026one source says Jungle Biome Part 1 on 28 Feb; fandom and rblxguide both date the same update 1 March 2026

On health, and why we still print 125. The fandom wiki writes 125? — with the question mark in the article itself. rblxguide prints the same figure without one. That looks like two sources and is closer to one source and one restatement of it, which is not enough for a hard number in a game where health decides whether a fight is survivable. We print 125 because it is the only figure anyone publishes and because it is at least consistent with the one kill-count claim we have (below), but treat it as unconfirmed rather than known.

On damage, the honest answer is that no source we found publishes it. Two of the three list it TBA, and the third only says the charge is "very high". So this page will not tell you a Boar does 20 or 30 or 40 damage. What we can give you instead is the community estimate, flagged as one estimate: a single source states that an unarmoured player can be killed in roughly four hits, and separately that about four direct Revolver shots kill one Boar.

Where Those Two Numbers Fit (Our Arithmetic)

Our own Revolver page records a published damage figure of roughly 25–37 for that gun, and notes the figure comes from a single source. Put it next to the Boar numbers above and the arithmetic closes neatly:

  • At 25 damage per shot, 125 health needs 5 shots.
  • At 37 damage per shot, 125 health needs 4 shots (3.4, so 4).
  • Mid-range (about 31), it needs 4 shots.

So "about four Revolver shots" is consistent with 125 health — and inconsistent with any much lower health pool. That is the most we will claim: our arithmetic, using two single-source numbers, lands on the same figure as the one source that says it outright. We are not independently confirming either number; we are showing they do not contradict each other.

Boar vs Wolf vs Bear

The comparison players actually want, with the caveats attached.

BoarWolfBear
WhereJungle onlyForest, caves, hunter campsCaves, hunter camps
Health125 (single-source, unconfirmed)Lower; not the focus of this pageHigh, and the highest-value drop of the three
DamageNot publishedPublishedPublished
Attack loopChase → hit → dart awayChase and biteSustained
ChargeYes — charge impactNoNo
Pet aggro switchYesYesYes
DropsMorsel; Steak and Tusk per one sourcePelts, meatSteak, Bear Pelt, keys
TameableYes — Corn + MorselYesYes

Two things to take from this table. First, the Boar's charge is not a Wolf trait; it is closer to the shape of a charge-based threat like The Ram, except unlike the Ram this one can be killed and farmed. Second, the Boar is the only one of the three whose drop table is still disputed, which is the section below.

What It Drops

The disagreement here is small but it determines whether Boars are a food source, a crafting route, or neither, so we are putting both versions on the table rather than picking one silently.

SourceDrops claimed
fandomMorsel 1–2 only
rblxguideMorsel 1–2 only
99-nights-in-the-forest (one source)Morsel 1–2, Steak 1, Boar Tusk 0–1 (chance)

Where we land: take Morsel 1–2 as settled — all three sources agree on it, and Morsel matters because it is the feeding currency for taming across the game. For Steak and Boar Tusk, the honest position is that they come from a single source and nobody corroborates them. Two independent sources saying "just Morsel" is a real signal, but absence of a drop in a wiki table is weaker evidence than a positive claim, so we publish the single-source version rather than deleting it.

One thing that is not in dispute: the Boar Tusk is recent. One source states it twice — on its Boar Tusk page and its Boar Helmet page — that both the tusk and the helmet arrived with the Biome Refresher update on 22 August 2026, which is the same patch our patch notes page records as adding "Boar tusks and a defensive helmet recipe". That line in our own update log is currently the only place on this site that mentions the tusk at all — which makes the next section the actual reason this page exists.

The Boar Tusk and the Boar Helmet

This is the part no source we found has written up in a way a player can act on, so here it is whole.

ItemBoar Helmet — a clothing/armour piece, obtained by crafting
EffectSignificant defence increase
Recipe4 Boar Tusk + 2 Mammoth Tusk
Made atThe Tool Workshop
Added withThe Biome Refresher update, 22 August 2026
SourcingOne source (99-nights-in-the-forest), stated twice on its own site

How it is sourced, and why we are not inflating that. The recipe appears on two pages of the same site — a Boar Helmet page and a Boar Tusk page — and the two are consistent with each other. Consistency within a single site is not corroboration, so this is a single source by our standards: nothing we found anywhere else lists the Boar Helmet at all, including the large crafting-recipe roundups that do list the Mammoth Helmet, the Infernal Helmet and the Riot Shield. We are publishing the recipe because a single source that is internally consistent and not contradicted by any other source is still more useful than a blank, and we are labelling it as one source so you can decide for yourself.

The conflict nobody mentions: the Boar Helmet needs 2 Mammoth Tusk, and so does the Mammoth Helmet. Both are Tool Workshop helmets, and our Tool Workshop coverage lives on the Infernal Helmet page — not the place for either recipe — but the material overlap is real:

  • Wanting both means hunting 4 Mammoth Tusk, and Mammoths are neutral until you hit them, walk into your shots, and are not something you farm casually.
  • The Workshop makes one item at a time, so the Boar Helmet and the Mammoth Helmet compete for a slot, not just for tusks.
  • Our read, flagged as ours: if your Mammoths are also your warm-clothing plan, the Mammoth Helmet is the cheaper of the two to finish (2 Mammoth Tusk covers it completely), while the Boar Helmet needs the tusk farm and still leaves you with tusks left over. If you are building Jungle defence, the Boar Helmet is the one whose key material is farmable in a biome you already have to survive in.

Two things we could not establish: whether the Boar Helmet obeys the same rule as every other armour piece in the game — once equipped you cannot take it off, only swap it for a strictly better one — and whether it counts as a helmet for any cold-biome or Volcanic damage rule. Nothing we found states either, and both would change how you plan a run, so we are leaving them open rather than assuming.

Taming One: Corn, Morsel, and One Prerequisite

Boars are tameable, and this is the cheapest taming route in the Jungle — which is why our Jungle page flags that Corn tames Boars more easily than it tames Wolves. The full food economy is on Taming Guide; the Boar-specific version is short.

1. Find an unhurt Boar. This is the prerequisite the sources state and most guides skip: taming can only start on a Boar that has not taken damage. If you have already traded blows with it, it cannot be tamed. That single clause is why players who fire one shot at a Boar to "see what it does" end up unable to tame it.

2. Start the minigame. With an Old Taming Flute or better, click the Boar. It goes docile for the duration of the minigame — one source puts the minigame at about 30 seconds, which is worth knowing before you commit mid-fight.

3. Feed it twice. The cost is 2 hearts, and per fandom and rblxguide the feed is Corn ×1 + Morsel ×1 per stage, two stages.

4. The feed dispute. One source says the post-minigame feeding is "commonly Morsel + Steak", and adds that some variants reportedly want Corn + Morsel. So two sources say Corn + Morsel and one says Morsel + Steak with Corn as a possible variant. We print Corn + Morsel because it is the majority, and we note the alternative rather than pretending the disagreement is not there.

There is also an inconsistency in the taming itself worth knowing before you plan a route: one source describes the Boar as not tameable at all in its summary line while simultaneously listing taming requirements in detail two sections later. That is an internal contradiction, and the detailed version is the one that matches the other two sources.

What a tamed Boar is for: per one source, tamed Boars follow you and fight as high-health frontline pets. Pair that with the pet-aggro rule above and the shape of a Jungle pet comp suggests itself — but the pet-rankings on Best Pet and the class bonuses on Beastmaster are the pages that actually settle comps, and we are not re-deriving them here.

The Badge (One Source Only)

The fandom wiki lists a Boar-related badge named Supporting, described as killing 50 enemies while near a teammate, with a reward of 5 plus three Blue Flame fires.

That is a single source, and we found no second mention of the badge anywhere. We are including it because it is plausibly a real farming goal and because a player searching for it deserves an answer that says so, but it should be treated as uncorroborated until someone else publishes it. Do not plan a badge grind around a number nobody has confirmed.

Boar King: What We Are Not Going To Carry

One source states that in Wild West mode variants, Boars — including a "Boar King" — may appear with enhanced visuals such as red eyes or flame effects.

We are not publishing that as fact, and here is the specific reason rather than a general shrug: the only other thing we found that mentions a Boar King sits on a fandom-style wiki for what is clearly a different IP — its character box lists relations to Kraken Kid, Squid Kid, Koala Kid, Dino Kid and "Maya's Minion", and an episode titled SURVIVING 99 NIGHTS in the WILD WEST!. That is fan fiction of another franchise wearing our game's name. When a claim that interesting is supported by exactly one plausible source and one obvious nonsense source, the correct move for a site with our rules is to name the claim, mark it single-source, and decline to carry it. So: it is claimed, it is one source, and we do not know what a Boar King is or does.

How To Deal With Them

The advice below is mostly single-source and is marked that way. Where we have done arithmetic on top of a source number, we say so.

ApproachWhat the sources say
Ranged, at an angleOne source recommends the Revolver, a Bow, Poison Claws, or "high-DPS ranged"; the practical version is to shoot the flank, not the face
Kite, do not trade"Use ranged kiting tactics to avoid direct melee trades" — one source
Use terrainTrees, temple stairs and elevation to limit the charge path — one source
Split the aggroBring a pet or a teammate so the Boar is not on you; the pet rule above is what makes this work
Poison armourNot Boar-specific, but our Poison Armour page documents that wolves, cultists and boars all kill themselves on it while attacking — roughly 15 poison damage per wolf strike, about five hits to kill one
Do not go at nightOne source advises avoiding Boar zones at night for visibility reasons — consistent with the sightline problem above

The one we would add, and it is ours: the hit-then-dart-away loop means the gap right after a Boar lands its hit is the widest opening you get. That follows from the behaviour all three sources describe, not from a new source. Walk in on the gap, not on the chase.

FAQ

Can you kill a Boar? Yes. Unlike The Ram, it has a health value and dies.

How much health does it have? 125 per the only source that publishes a number, itself marked with a question mark elsewhere. Unconfirmed.

How much damage does it do? Nobody we found publishes it. One source estimates an unarmoured player dies in about four hits.

Why did it disappear in a puff of smoke? It drifted too far from its spawn point, dropped to passive, and teleported home. See the walk-through above; the same rule applies to The Mammoth.

Can a Boar follow me into camp? Yes, if you attack it first. It can enter the campfire area.

Why can't I tame the Boar I just shot at? Taming only works on an undamaged Boar. One stray shot closes that door.

What do Boars drop? Morsel 1–2 across all sources; Steak and Boar Tusk 0–1 per a single source.

What is the Boar Tusk for? The Boar Helmet at the Tool Workshop — 4 Boar Tusk + 2 Mammoth Tusk. Single source.

Does the Boar Helmet conflict with the Mammoth Helmet? Both need 2 Mammoth Tusk and the Workshop makes one item at a time. Our read on which to prioritise is above and flagged as ours.

Is there a Boar King? One source claims it with red eyes and flame effects. Single source, contradicted by nothing and supported by nothing we trust. We are not carrying it.

Sources

Checked 2026-10-03.

Corroborated by two or more: the attack-then-dart-away loop; the pet-aggro switch back to the player after you hit it; the smoke teleport back to the spawn point; the detection-radius escape condition; Morsel 1–2 as the drop. Two sources (fandom and rblxguide) agree on behaviour and on the drop; the third source (99-nights-in-the-forest) agrees on behaviour throughout and adds the Steak and Tusk lines and the Revolver estimate.

Single source, stated as such: the 125 health (fandom, 125?, restated by rblxguide); the four-Hit kill estimate and the four-Revolver-shot kill figure (99-nights-in-the-forest alone); the "very high" charge damage — qualitative only; the Jungle spawn location northwest of camp and the campfire Level 3–4 gate; the 30-second minigame; the Corn + Morsel, two-stage feeding with 2 hearts; the alternative Morsel + Steak feeding; the Boar Helmet recipe and effect; the Boar Tusk being added in the Biome Refresher; the Supporting badge; the Boar King claim; the recommended weapons and the terrain and night-warning tips. The 28 February versus 1 March 2026 date split is between the Jungle Biome Part 1 framing (28 Feb) and fandom and rblxguide (1 March) — our Jungle Biome page already resolved this in favour of 28 February, and this page follows it rather than reopening it.

What nobody publishes: the actual damage value; the walk speed as a number; whether a tamed Boar follows the pet-aggro rule in either direction; whether the Boar Helmet obeys the cannot-take-it-off armour rule; whether it interacts with cold or lava damage; and how long the detection radius actually is.

Related Pages

  • Jungle Biome — tar, the four temples, the Skull Trial Stone, the Fighting Pit waves and the Boar row this page expands
  • The Cat — the other Jungle animal that follows you in from the Forest, and the biome's night creature
  • The Wolf — the animal it is always compared to, with the difference that Boars dart away
  • The Mammoth — the Mammoth Tusk your Boar Helmet shares a recipe with, and its neutral-until-hit behaviour
  • How to Get the Infernal Helmet — the Volcanic-side helmet, for comparison
  • How to Get the Poison Armour — the armour that kills Boars as they crowd you
  • Taming Guide — where the Corn and Morsel go, for every animal
  • How to Tame a Wolf — the Forest route, if the Jungle is not where your run is
  • Best Pet — whether a tamed Boar is actually the frontline you want
  • How to Get the Revolver — the four-shot estimate above, and where that damage figure comes from
  • Best Weapons — the ranged options the Boar advice assumes you have
  • Patch Notes — the Biome Refresher line that first mentioned Boar tusks and a helmet recipe

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