The Cat in 99 Nights in the Forest: A Jumping Night Monster No Flashlight Can Stop, and the Red Circle That Is Not the Whole Warning

Where The Cat spawns, why the Jungle being on your map is a condition for it rather than a limit on it, the awakening cutscene and the Day 3-4 gate, its two attacks, why standing outside the red circle can still get you hit, what a wall does and high ground never will, the single source that claims it can be killed, and how its counter differs from The Deer, The Owl, The Ram and The Bat.

Updated 2026-10-03

Four monsters stand in for The Deer on the nights when The Deer is not the one hunting you. The Owl wants you to freeze. The Ram wants you to sidestep. The Bat wants you to break line of sight. The Cat wants you to keep moving, constantly, until the night ends — and every one of those four is answered differently, which is why the Cat kills players who have read the other three.

This page covers The Cat as an entity: when it wakes, how its two attacks actually resolve, why the red circle on the ground is real but incomplete, what actually stops it, and the question nobody can answer — whether it can be killed at all. The Jungle's temple loop, the key system and the tar rules are on Jungle Biome and are not repeated here.

Quick Answer

What it isFour secondary monsters the game rolls one of; The Cat is the Jungle option
WhereThe Jungle and the deep Forest on any run that has a Jungle — see below
WhenNight only, and only after the awakening cutscene
First nightCommonly Day 3 or Day 4 by three sources; one wiki says Day 4 and adds that the exact night varies
HealthNo published value. One source lists it as TBA
DamageNo published number. Described only as "heavy"; at low health one source says a single swipe can finish you
AttacksA claw swipe at melee range, and a pounce with a red landing circle
Stopped byWalls (basic or poison). Not by a flashlight, and not by high ground
DropsNothing. Not tameable, not documented as dropping anything
Can it be killed?Unresolved — one source says yes, another says there is currently no way
Added7 March 2026, in Jungle Biome Part 2

Is the Jungle a Home or a Condition?

This is the first thing to get right, because the sources read as if they are contradicting each other and they are not.

Two of the guides state it as a hard rule: The Cat only spawns if the Jungle Biome is present — Snow gives you the Owl, Volcanic gives you the Ram, and no Jungle means no Cat. That part is consistent everywhere.

The fandom wiki's Jungle page describes a different thing: when the Jungle exists, The Cat wanders the Jungle and the Forest on any run, at night. Read literally, that sounds like the Cat roams everywhere once the Jungle is on the map.

Both statements are true at the same time. The Jungle is a condition for the Cat's existence, not a boundary on its movement. If your run has no Jungle, you will never meet it, and the formula is not a 50-50 roll between you and it — it is a roll among three biomes. But once it exists, it has been reported in the Forest as well as the Jungle, so treating the Jungle as a safe zone because "the Cat lives there" is backwards.

That second point matters more than it looks. Our own Jungle Biome page says the same thing in one line, and this page exists because that line was the whole of it.

How It Wakes

Nothing about the Cat is silent, and the warning comes before it is a problem.

At nightfall there is a chance of a short cutscene showing The Cat's back in shadow, sharpening its claws. When it ends, the message The Cat has woken up appears. That is the same convention the Owl and the Ram use — the Owl gets The Owl has woken up, the Ram gets The Ram has woken up — so if you have been running a Jungle run with a Snow or Volcanic run before, the script will read familiar even though the monster will not.

One small inconsistency worth knowing: Deltia's Gaming transcribes the message with a lowercase cat (The cat has woken up), while every other source we found writes it capitalised. Treat the capitalised form as the published string and the lowercase as a transcription slip.

The Cat does not spawn the instant the message appears. It spawns after the cutscene plays out, and it has been reported starting around Day 3, common around Day 4. One source notes the exact first night can vary by run, so do not plan the first Cat night as a fixed date.

The Two Attacks

Everything that kills you here happens in one of two animations. Learning which one is playing is the entire skill.

The Claw Swipe

A melee-range swipe when you are close. It is the attack that ends runs at low health: one source states plainly that if your health is already low, a single swipe can kill you, and that standing still while it closes the distance is what turns two or three hits into a death. It has no telegraph beyond the cat being next to you.

The Pounce

The pounce is what every guide describes, and it is the one that catches people.

When The Cat prepares to lunge, a marker appears on the ground where it will land. Three sources describe it as a glowing red circle; two others describe it as a red exclamation mark above the cat plus a red zone on the ground. The circle is the landing spot. The exclamation mark is a separate warning about the lunge itself.

Here is the part that decides whether you survive, and here is where the guides are thin:

  • Being inside the circle is not safe-adjacent, it is fatal. Landing on you is the point of the attack.
  • Being on the path between the cat and the circle is also a hit. One source — the fandom wiki — states that you get swiped if you are near the landing spot or near the path connecting the cat's current position to the landing spot. No other source we found mentions this. There is no published width for that path.
  • The pounce passes straight through terrain. Walls, trees, houses and rocks do not stop the leap. Two sources state this, and one of them notes the pounce is therefore the most dangerous attack of the four secondary monsters' move sets.
  • High ground does not help. The Cat jumps, and it has been reported reaching players standing on top of buildings. Towers, treehouses and shelves that save you from the Deer do nothing here.

Put together, the counter is not "step out of the red circle". It is keep moving sideways out of the circle early enough that you also leave the path, and never stop moving once the pounce starts.

What Actually Works

Ranked by how much evidence stands behind each one.

1. Walls. Both a basic wall and a poison wall are reported to block or disrupt the Cat's approach path, and three separate guides independently recommend fortifying the camp for exactly this reason. This is the only defensive measure any source credits with working.

2. Leave the circle, and the path, early. The only counter that works every time — you cannot build fast enough mid-pounce.

3. The campfire. Multiple sources say the safest place while the Cat is awake is near your fire rather than in the Jungle. Note how this differs from what a Deer run teaches you: with the Deer, the fire is a hard boundary that ends the chase outright. With the Cat, the fire is a place to be, not a wall that stops it.

4. Nothing else. No flashlight stun, no high ground, no hiding.

The Flashlight Anomaly

Four independent sources — including two who say it outright as an FAQ — state that the Cat cannot be stunned with a flashlight, and that trying is a waste of time. That is the same answer the Bat gives, and it is unusual enough to be worth writing down.

The fandom wiki adds a detail that complicates it: the Cat does not play the "Cover My Eyes" animation when it is stunned by a flashlight, for reasons it does not explain.

Read that carefully, because the obvious conclusion is wrong. The other three flashlight-responsive monsters do that animation when the stun lands. Its absence does not mean the stun does not happen — one source is describing a missing animation while four are describing a missing effect. We have no source that documents a working flashlight stun on the Cat, and we are not going to publish one, but the two facts do sit next to each other, and the honest position is that the stun's existence is untested rather than disproved.

Can You Kill It?

This is the question we cannot close, and the sources openly disagree.

PositionSourceWhat it says
Yes, with enough damageDeltia's GamingA FAQ answers "Can the Cat be defeated?" with yes, but says it would be very difficult because it jumps and deals a lot of damage
No — there is currently no wayDluz GamesStates there is no way to defeat it as of now, and that it is safer to flee
Health value: TBA99 Nights in the Forest WikiLists Health and Walk Speed as TBA, and gives no drop table
NeutralBloxodesLists it as a major monster encounter with "drops: None listed"

Read those together and one thing stands out: not one source publishes a health number or a weapon that damages it. The one source claiming a kill is also the only one that pairs the claim with a difficulty objection rather than with a number, and the source listing it as killable-adjacent lists its health as TBA in the same article.

We are recording the disagreement rather than picking a side. What you can rely on is the practical half, which nobody disputes: even if it can be killed, no source reports a drop, so a killfight costs you the night and returns nothing you can bank.

Does It Replace The Deer?

Yes, on the same terms the Owl and the Ram do.

When The Cat is active, The Deer will not spawn that night — with one exception that every source names identically: a Cultist Attack on the same night brings the Deer back. The Owl page states this exception the same way, so if you are planning around a Cultist night, assume you may face both.

The fandom wiki adds a first-night detail that only it reports: on the very first night, the Cat watches the campsite instead of the Deer. If your first night looks watched rather than hunted, that is the Cat, not a bug.

It Is Not Tameable

Every source that lists a taming table agrees, and the corroboration here is indirect but strong: the Cat is absent from the published list of the game's eleven tameable animals, which covers the Bunny, Wolf, Scorpion, Green Frog, Kiwi, Alpha Wolf, Snow Fox, Bear, Polar Bear, Mammoth and Hellephant. A wiki entry lists its taming status as No outright. No drop table is documented either.

So the Cat is a pure cost. Unlike the Scorpion, which drops the shell that makes the Infernal Helmet, the Cat gives up nothing at the end of a night it ruined.

How It Differs From The Other Three

The DeerThe OwlThe RamThe Cat
CounterRun to your fireStand perfectly stillSidestep the chargeKeep moving out of the circle
What defeats youDistance closingOne wrong movementReading the charge wrongStanding still at all
FlashlightStuns it brieflyStuns itStuns it while walkingNo effect (4 sources)
High groundSafeNot reliableNot reliableUseless — it jumps
WallsIrrelevantIrrelevantIrrelevantBlock its path
PunishesDistant playersMoversStraight-line runnersAnyone who stops

If you have internalised "the counter is one specific thing" from the other three, the Cat is the one that breaks the pattern: there is no pose that defeats it. The only correct play is motion.

FAQ

Why has the Cat not appeared in my run? If your outer ring came up Snow or Volcanic, it cannot appear — those nights belong to the Owl and the Ram respectively. If you have a Jungle, it is a roll among the three, not a guaranteed visitor on a given night.

Is the Jungle itself dangerous at night? Yes, and the Cat is one reason. The rest of the biome's threats — Boars, the Jungle Cultist's poison armour, tar, the four temples — are on Jungle Biome.

Can I stun it with a flashlight? According to four independent sources, no. One wiki notes the Cat skips the usual stun animation, which is a separate observation. Treat the flashlight as useless against it.

Does the red circle mean I am safe once I step out of it? Not necessarily. One source says the swipe also covers the path between the Cat and the landing point, with no published width. Leave early rather than stepping one step sideways.

Can I kill it? Nobody has published a health value or a working kill. One source says a determined player can do it; another says there is no way. We record both and recommend assuming it cannot be killed and planning accordingly.

Does it drop anything? No published drop table, and it is not on any taming list. It costs you the night and pays nothing.

Can it follow me into the Forest? It has been reported in both. The Jungle is a condition for it existing, not a fence around it.

What should I build? Walls. Both basic and poison walls are reported to disrupt its path, and every guide recommends fortifying at night.

Sources

Reported by three or more independent sources. The Cat being the Jungle-side secondary monster, replaced by the Owl on Snow and the Ram on Volcanic, is stated by the fandom wiki, Deltia's Gaming, Pro Game Guides and Sportskeeda. The awakening cutscene plus the message text is shared by the same group. The red landing circle and the ability to jump onto high ground appear in Deltia's Gaming, Pro Game Guides and Sportskeeda. Flashlights not stunning it is stated by four sources including two FAQ entries. The campfire as the safe place to be, and walls as the recommended fortification, appear across Deltia's Gaming, Pro Game Guides, Sportskeeda and the 99 Nights in the Forest Wiki. The absence of a drop table and a taming route is stated by the 99 Nights in the Forest Wiki and consistent with Bloxodes. The Deer does not spawn on a Cat night unless a Cultist Attack runs is stated by the fandom wiki, Pro Game Guides and Sportskeeda. The Cat's addition on 7 March 2026 with Jungle Biome Part 2 is stated by the 99 Nights in the Forest Wiki and matches the Jungle page's dates.

Single-source claims, kept but flagged. The path-between-cat-and-circle hitbox is the fandom wiki alone, and no width is published for it. The pounce passing through terrain and obstacles is stated by the fandom wiki and Driffle. The cat skipping the "Cover My Eyes" stun animation is the fandom wiki's own trivia note, with no explanation. The Cat watching the campsite on the first night instead of the Deer, and The Cat being pingable by players in a way the other monsters are not, are both fandom-wiki-only. The Cat also appearing in the Forest comes from the fandom wiki's Jungle biome page. A single claw swipe killing a low-health player and two or three hits on a stationary player are Deltia's Gaming claims. The red exclamation mark above the cat appears only in Pro Game Guides and Sportskeeda. The Cat can be defeated with enough damage is a single Deltia's Gaming FAQ statement, without a health figure — see the dispute above.

Published but numerically silent. No source we found publishes a health value, a damage figure, a walk speed or a spawn percentage that all agree on. The fandom wiki and the 99 Nights in the Forest Wiki both list the health as not published, and the 99 Nights in the Forest Wiki lists walk speed as TBA as well.

On the spawn number, plainly. The fandom wiki, Deltia's Gaming and Dluz Games each describe a one-in-three roll across the three outer biomes. Two sources — Pro Game Guides and Sportskeeda — instead say 50% in the Jungle. These cannot both be the same mechanic, and no source reconciles them. We publish 1-in-3 as the more frequently reported figure and leave the 50% intact rather than quietly deleting it.

Related Pages

  • Jungle Biome — the biome it follows you into, the temple key loop, and the rest of what lives here
  • The Deer — the monster it replaces, and the counter that is the opposite of this one
  • The Owl — the Snow-side replacement, and the one you answer by standing still
  • The Ram — the Volcanic-side replacement, and the charge you sidestep instead of stepping out of
  • The Bat — the fourth unkillable, the only one that cannot reach your campfire at all
  • All Locations — how the biome rolls decide which monster is hunting you
  • The Cultist — the reason a Cat night can still bring the Deer back
  • Best Base Design — the wall layout the Cat's path disruption actually interacts with

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